protected void Init(IAvnWindowBase window, IAvnScreens screens) { _native = window; _glSurface = new GlPlatformSurface(window); Screen = new ScreenImpl(screens); _savedLogicalSize = ClientSize; _savedScaling = Scaling; }
protected void Init(IAvnWindowBase window, IAvnScreens screens) { _native = window; Screen = new ScreenImpl(screens); _savedLogicalSize = ClientSize; _savedScaling = Scaling; }
protected void Init(IAvnWindowBase window, IAvnScreens screens) { _native = window; _glSurface = new GlPlatformSurface(window); Screen = new ScreenImpl(screens); _savedLogicalSize = ClientSize; _savedScaling = Scaling; var monitor = Screen.AllScreens.OrderBy(x => x.PixelDensity) .FirstOrDefault(m => m.Bounds.Contains(Position)); Resize(new Size(monitor.WorkingArea.Width * 0.75d, monitor.WorkingArea.Height * 0.7d)); }
protected void Init(IAvnWindowBase window, IAvnScreens screens, IGlContext glContext) { _native = window; _glContext = glContext; Handle = new MacOSTopLevelWindowHandle(window); if (_gpu) { _glSurface = new GlPlatformSurface(window, _glContext); } Screen = new ScreenImpl(screens); _savedLogicalSize = ClientSize; _savedScaling = Scaling; _nativeControlHost = new NativeControlHostImpl(_native.CreateNativeControlHost()); var monitor = Screen.AllScreens.OrderBy(x => x.PixelDensity) .FirstOrDefault(m => m.Bounds.Contains(Position)); Resize(new Size(monitor.WorkingArea.Width * 0.75d, monitor.WorkingArea.Height * 0.7d)); }