Example #1
0
        public List<GameModel> detectCollisions(GameModel gameModel)
        {
            List<GameModel> results = new List<GameModel>();

            List<GameModel> nearbyModels = getNearbyGameModels(gameModel);

            ////create modelmeshes
            //gameModel.BoundingSphere = new BoundingSphere(gameModel.Position, gameModel.Model.Meshes[0].BoundingSphere.Radius * gameModel.Scale);
            //foreach (GameModel gm in nearbyModels)
            //{
            //    gm.BoundingSphere = new BoundingSphere(gm.Position, gm.Model.Meshes[0].BoundingSphere.Radius * gm.Scale);
            //}
            //create modelmeshes
            gameModel.getBoundingSphere();
            foreach (GameModel gm in nearbyModels)
            {
                gm.getBoundingSphere();
            }
            //detect collisions
            foreach (GameModel gm in nearbyModels)
            {
                if (gm.BoundingSphere.Intersects(gameModel.BoundingSphere))
                {
                    results.Add(gm);
                }
            }

            return results;
        }
Example #2
0
        public List<GameModel> getNearbyGameModels(GameModel gameModel)
        {
            List<GameModel> results = new List<GameModel>();

            if ((gameModel.SpatialIndexPosition.X < noRows) && (gameModel.SpatialIndexPosition.X < noColumns))
            {
                results = new List<GameModel>(Grid[(int)gameModel.SpatialIndexPosition.X, (int)gameModel.SpatialIndexPosition.Y]);
                results.Remove(gameModel);
            }

            return results;
        }