private void Update() { if (!initialized && constructable._constructed && transform.parent != null) { Initialize(); } if (!initialized || !constructable._constructed) { return; } if (Player.main != null) { float distSq = (Player.main.transform.position - transform.position).sqrMagnitude; bool playerInRange = distSq <= (MaxDistance * MaxDistance); configureButton.enabled = playerInRange; if (picker != null && picker.isActiveAndEnabled && !playerInRange) { picker.gameObject.SetActive(false); } } container.enabled = ShouldEnableContainer(); if (SaveLoadManager.main != null && SaveLoadManager.main.isSaving && !Mod.IsSaving()) { Mod.Save(); } UpdateQuantityText(); }