public override void ExecuteBuild()
        {
            // Parse all the arguments
            string TargetName   = ParseRequiredStringParam("Name");
            string PlatformName = ParseOptionalStringParam("Platform");
            UnrealTargetPlatform Platform;

            if (UnrealTargetPlatform.TryParse(PlatformName, out Platform))
            {
                Platform = HostPlatform.Current.HostEditorPlatform;
            }
            UnrealTargetConfiguration Configuration = ParseOptionalEnumParam <UnrealTargetConfiguration>("Configuration") ?? UnrealTargetConfiguration.Development;
            string             Architecture         = ParseOptionalStringParam("Architecture");
            FileReference      ProjectFile          = ParseOptionalFileReferenceParam("Project");
            DirectoryReference ToDir = ParseRequiredDirectoryReferenceParam("To");

            // Read the receipt
            FileReference ReceiptFile = TargetReceipt.GetDefaultPath(DirectoryReference.FromFile(ProjectFile) ?? EngineDirectory, TargetName, Platform, Configuration, Architecture);

            if (!FileReference.Exists(ReceiptFile))
            {
                throw new AutomationException("Unable to find '{0}'", ReceiptFile);
            }

            TargetReceipt Receipt = TargetReceipt.Read(ReceiptFile);

            // Enumerate all the files we want to move
            List <FileReference> FilesToMove = new List <FileReference>();

            FilesToMove.Add(ReceiptFile);
            FilesToMove.AddRange(Receipt.BuildProducts.Select(x => x.Path));

            // Move all the files to the output folder
            DirectoryReference.CreateDirectory(ToDir);
            CommandUtils.DeleteDirectoryContents(ToDir.FullName);
            foreach (FileReference SourceFile in FilesToMove)
            {
                FileReference TargetFile = FileReference.Combine(ToDir, SourceFile.MakeRelativeTo(RootDirectory));
                LogInformation("Copying {0} to {1}", SourceFile, TargetFile);
                CommandUtils.CopyFile(SourceFile.FullName, TargetFile.FullName);
            }
        }
Example #2
0
        public string CopyFileToDest(string FileToCopy, bool MoveSymbols = true)
        {
            if (!CommandUtils.FileExists_NoExceptions(FileToCopy))
            {
                throw new AutomationException("Can't distill {0}; it doesn't exist", FileToCopy);
            }
            {
                FileInfo FileInfo = new FileInfo(FileToCopy);
                FileToCopy = CommandUtils.CombinePaths(FileInfo.FullName);
            }

            string Dest;

            if (MoveSymbols && !String.IsNullOrEmpty(DestBaseDirSymbols) && IsSymbolFile(FileToCopy))
            {
                Dest = CommandUtils.MakeRerootedFilePath(FileToCopy, SourceBaseDir, DestBaseDirSymbols);
            }
            else
            {
                Dest = CommandUtils.MakeRerootedFilePath(FileToCopy, SourceBaseDir, DestBaseDir);
            }
            if (CommandUtils.FileExists_NoExceptions(Dest))
            {
                throw new AutomationException("Can't distill to {0}; it already exists", Dest);
            }
            CommandUtils.CopyFile(FileToCopy, Dest);

            {
                FileInfo FileInfo = new FileInfo(Dest);
                FileInfo.IsReadOnly    = false;
                FileInfo.CreationTime  = DestinationTime;
                FileInfo.LastWriteTime = DestinationTime;
                Dest = CommandUtils.CombinePaths(FileInfo.FullName);
            }
            if (!CommandUtils.FileExists_NoExceptions(Dest))
            {
                throw new AutomationException("Couldn't distill {0} to {1}", FileToCopy, Dest);
            }
            return(Dest);
        }
Example #3
0
 public static void Robust_CopyFile(string InputFileName, string OutputFileName)
 {
     if (OutputFileName.StartsWith("/Volumes/"))
     {
         int  Retry      = 0;
         int  NumRetries = 60;
         bool bCopied    = false;
         while (!bCopied && Retry < NumRetries)
         {
             if (Retry > 0)
             {
                 //@todo: These retries should be reported so we can track how often they are occurring.
                 CommandUtils.LogInformation("*** Mac temp storage retry {0}", OutputFileName);
                 System.Threading.Thread.Sleep(1000);
             }
             bCopied = CommandUtils.CopyFile_NoExceptions(InputFileName, OutputFileName, true);
             Retry++;
         }
     }
     else
     {
         CommandUtils.CopyFile(InputFileName, OutputFileName);
     }
 }
        public override void ExecuteBuild()
        {
            // Parse the target list
            string[] Targets = ParseParamValues("Target");
            if (Targets.Length == 0)
            {
                throw new AutomationException("No targets specified (eg. -Target=\"UE4Editor Win64 Development\")");
            }

            // Parse the archive path
            string ArchivePath = ParseParamValue("Archive");

            if (ArchivePath != null && (!ArchivePath.StartsWith("//") || ArchivePath.Sum(x => (x == '/')? 1 : 0) < 4))
            {
                throw new AutomationException("Archive path is not a valid depot filename");
            }

            // Prepare the build agenda
            UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda();
            foreach (string Target in Targets)
            {
                string[] Tokens = Target.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

                UnrealTargetPlatform      Platform;
                UnrealTargetConfiguration Configuration;
                if (Tokens.Length < 3 || !Enum.TryParse(Tokens[1], true, out Platform) || !Enum.TryParse(Tokens[2], true, out Configuration))
                {
                    throw new AutomationException("Invalid target '{0}' - expected <TargetName> <Platform> <Configuration>");
                }

                Agenda.AddTarget(Tokens[0], Platform, Configuration, InAddArgs: String.Join(" ", Tokens.Skip(3)));
            }

            // Build everything
            UE4Build Builder = new UE4Build(this);

            Builder.Build(Agenda, InUpdateVersionFiles: ArchivePath != null);

            // Include the build products for UAT and UBT if required
            if (ParseParam("WithUAT"))
            {
                Builder.AddUATFilesToBuildProducts();
            }
            if (ParseParam("WithUBT"))
            {
                Builder.AddUBTFilesToBuildProducts();
            }

            // Archive the build products
            if (ArchivePath != null)
            {
                // Create an output folder
                string OutputFolder = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "ArchiveForUGS");
                Directory.CreateDirectory(OutputFolder);

                // Create a temp folder for storing stripped PDB files
                string SymbolsFolder = Path.Combine(OutputFolder, "Symbols");
                Directory.CreateDirectory(SymbolsFolder);

                // Get the Windows toolchain
                Platform WindowsTargetPlatform = Platform.GetPlatform(UnrealTargetPlatform.Win64);

                // Figure out all the files for the archive
                string ZipFileName = Path.Combine(OutputFolder, "Archive.zip");
                using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile())
                {
                    Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always;
                    foreach (string BuildProduct in Builder.BuildProductFiles)
                    {
                        if (!File.Exists(BuildProduct))
                        {
                            throw new AutomationException("Missing build product: {0}", BuildProduct);
                        }
                        if (BuildProduct.EndsWith(".pdb", StringComparison.InvariantCultureIgnoreCase))
                        {
                            string StrippedFileName = CommandUtils.MakeRerootedFilePath(BuildProduct, CommandUtils.CmdEnv.LocalRoot, SymbolsFolder);
                            Directory.CreateDirectory(Path.GetDirectoryName(StrippedFileName));
                            WindowsTargetPlatform.StripSymbols(new FileReference(BuildProduct), new FileReference(StrippedFileName));
                            Zip.AddFile(StrippedFileName, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(StrippedFileName, SymbolsFolder)));
                        }
                        else
                        {
                            Zip.AddFile(BuildProduct, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(BuildProduct, CommandUtils.CmdEnv.LocalRoot)));
                        }
                    }
                    // Create the zip file
                    Console.WriteLine("Writing {0}...", ZipFileName);
                    Zip.Save(ZipFileName);
                }

                // Submit it to Perforce if required
                if (CommandUtils.AllowSubmit)
                {
                    // Delete any existing clientspec for submitting
                    string ClientName = Environment.MachineName + "_BuildForUGS";

                    // Create a brand new one
                    P4ClientInfo Client = new P4ClientInfo();
                    Client.Owner    = CommandUtils.P4Env.User;
                    Client.Host     = Environment.MachineName;
                    Client.Stream   = ArchivePath.Substring(0, ArchivePath.IndexOf('/', ArchivePath.IndexOf('/', 2) + 1));
                    Client.RootPath = Path.Combine(OutputFolder, "Perforce");
                    Client.Name     = ClientName;
                    Client.Options  = P4ClientOption.NoAllWrite | P4ClientOption.NoClobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
                    Client.LineEnd  = P4LineEnd.Local;
                    P4.CreateClient(Client, AllowSpew: false);

                    // Create a new P4 connection for this workspace
                    P4Connection SubmitP4 = new P4Connection(Client.Owner, Client.Name, P4Env.ServerAndPort);
                    SubmitP4.Revert("-k //...");

                    // Figure out where the zip file has to go in Perforce
                    P4WhereRecord WhereZipFile = SubmitP4.Where(ArchivePath, false).FirstOrDefault(x => !x.bUnmap && x.Path != null);
                    if (WhereZipFile == null)
                    {
                        throw new AutomationException("Couldn't locate {0} in this workspace");
                    }

                    // Get the latest version of it
                    int NewCL = SubmitP4.CreateChange(Description: String.Format("[CL {0}] Updated binaries", P4Env.Changelist));
                    SubmitP4.Sync(String.Format("-k \"{0}\"", ArchivePath), AllowSpew: false);
                    CommandUtils.CopyFile(ZipFileName, WhereZipFile.Path);
                    SubmitP4.Add(NewCL, String.Format("\"{0}\"", ArchivePath));
                    SubmitP4.Edit(NewCL, String.Format("\"{0}\"", ArchivePath));

                    // Submit it
                    int SubmittedCL;
                    SubmitP4.Submit(NewCL, out SubmittedCL);
                    if (SubmittedCL <= 0)
                    {
                        throw new AutomationException("Submit failed.");
                    }
                    Console.WriteLine("Submitted in changelist {0}", SubmittedCL);
                }
            }
        }