// Use this for initialization void Start() { _floatLerp = new AutoLerp.FloatLerp(FloatStartValue, FloatEndValue, time); _floatLerp.Start(); _vector2Lerp = new AutoLerp.Vector2Lerp(Vector2StartValue, Vector2EndValue, time); _vector2Lerp.Start(); _vector3Lerp = new AutoLerp.Vector3Lerp(Vector3StartValue, Vector3EndValue, time); _vector3Lerp.Start(); _quaternionLerp = new AutoLerp.QuaternionLerp(QuaternionStartValue, QuaternionEndValue, time); _quaternionLerp.Start(); _colorLerp = new AutoLerp.ColorLerp(ColorStartValue, ColorEndValue, time); _colorLerp.Start(); _color32Lerp = new AutoLerp.Color32Lerp(Color32StartValue, Color32EndValue, time); _color32Lerp.Start(); }
// Use this for initialization void Start() { _lerp = new AutoLerp.QuaternionLerp(Quaternion.Euler(StartRotation), Quaternion.Euler(EndRotation), MoveTime); _lerp.Start(); }