Example #1
0
        private void Shopping()
        {
            var myit = BrutalItemInfo.MyItems();

            if (!first && (!enabled.CurrentValue || !ObjectManager.Player.IsInShopRange() || !buildElements.Any()))
            {
                first = true;
                Core.DelayAction(Shopping, 300);
                return;
            }

            ShopGlobals.GoldForNextItem = 9999999;
            var currentPos = BrutalItemInfo.GetNum(buildElements);

            if (currentPos == -1)
            {
                ShopGlobals.Next = "Stoklar uyumsuz, herhangi bir item alinmayacak";
            }
            if (currentPos == 0) // Run when currentPos is 0
            {
                if (!myit.Any()) // Run when we have no items
                {
                    if (Shop.CanShop)
                    {
                        Shop.BuyItem(buildElements.First(el => el.position == 1).item.Id);
                    }
                    Core.DelayAction(Shopping, 800);
                    return;
                }
            }
            if (currentPos + 2 > buildElements.Count) // Run when inventory is full of what needed
            {
                Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                return;
            }

            if (buildElements.First(b => b.position == currentPos + 2).action != ShopActionType.Buy) // Run when next action is not buy
            {
                foreach (
                    var buildElement in
                    buildElements.Where(b => b.position > currentPos + 1).OrderBy(b => b.position).ToList())
                {
                    if (buildElement.action == ShopActionType.Buy || buildElement.action == ShopActionType.Sell)
                    {
                        break;
                    }

                    currentPos++;
                    if (currentPos + 2 > buildElements.Count)
                    {
                        Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                        return;
                    }
                }
            }


            if (currentPos < buildElements.Count - 1) // Run if we have slots to buy
            {
                var b = buildElements.First(el => el.position == currentPos + 2);
                if (b.action == ShopActionType.Sell)
                {
                    var slot = BrutalItemInfo.GetItemSlot(buildElements.First(el => el.position == currentPos + 2).item.Id);
                    if (slot != -1)
                    {
                        if (Shop.CanShop)
                        {
                            Shop.SellItem(slot);
                        }
                    }
                    else
                    {
                        b = buildElements.First(el => el.position == currentPos + 3);
                    }
                }

                if (b.action == ShopActionType.Buy)
                {
                    ShopGlobals.Next            = b.item.Name;
                    ShopGlobals.GoldForNextItem = BrutalItemInfo.BuyItemSim(myit, b.item);
                    if (Shop.CanShop)
                    {
                        Shop.BuyItem(b.item.Id);
                    }
                }
            }


            Core.DelayAction(() =>
            {
                if (currentPos == -1)
                {
                    return;
                }
                var cur = buildElements.Where(b => b.position < currentPos + 2).ToList();

                var hp = cur.Count(e => e.action == ShopActionType.StartHpPot) -
                         cur.Count(e => e.action == ShopActionType.StopHpPot);
                if (hp > 0 && !AutoWalker.p.InventoryItems.Any(it => it.Id.IsHealthlyConsumable()))
                {
                    if (Shop.CanShop)
                    {
                        Shop.BuyItem(ItemId.Health_Potion);
                    }
                    else if (hp <= 0)
                    {
                        var slot = BrutalItemInfo.GetHealtlyConsumableSlot();
                        if (slot != -1)
                        {
                            if (Shop.CanShop)
                            {
                                Shop.SellItem(slot);
                            }
                        }
                    }
                }
            }
                             , 150);

            Core.DelayAction(Shopping, RandGen.r.Next(600, 1000));
        }
Example #2
0
        private void Shopping()
        {
            List <LoLItem> myit = BrutalItemInfo.MyItems();

            if (!first && (!enabled.CurrentValue || !ObjectManager.Player.IsInShopRange() || !buildElements.Any()))
            {
                first = true;
                Core.DelayAction(Shopping, 300);
                return;
            }

            ShopGlobals.GoldForNextItem = 9999999;
            int currentPos = BrutalItemInfo.GetNum(buildElements);

            if (currentPos == -1)
            {
                ShopGlobals.Next = "Inventories mismatch, won't buy any items";
            }
            if (currentPos == 0)
            {
                if (!myit.Any())
                {
                    Shop.BuyItem(buildElements.First(el => el.position == 1).item.id);
                    Core.DelayAction(Shopping, 800);
                    return;
                }
            }
            if (currentPos + 2 > buildElements.Count)
            {
                Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                return;
            }

            if (buildElements.First(b => b.position == currentPos + 2).action != ShopActionType.Buy)
            {
                foreach (
                    BuildElement buildElement in
                    buildElements.Where(b => b.position > currentPos + 1).OrderBy(b => b.position).ToList())
                {
                    if (buildElement.action == ShopActionType.Buy || buildElement.action == ShopActionType.Sell)
                    {
                        break;
                    }

                    currentPos++;
                    if (currentPos + 2 > buildElements.Count)
                    {
                        Core.DelayAction(Shopping, RandGen.r.Next(400, 800));
                        return;
                    }
                }
            }


            if (currentPos < buildElements.Count - 1)
            {
                BuildElement b = buildElements.First(el => el.position == currentPos + 2);
                if (b.action == ShopActionType.Sell)
                {
                    int slot = BrutalItemInfo.GetItemSlot(buildElements.First(el => el.position == currentPos + 2).item.id);
                    if (slot != -1)
                    {
                        Shop.SellItem(slot);
                    }
                    else
                    {
                        b = buildElements.First(el => el.position == currentPos + 3);
                    }
                }

                if (b.action == ShopActionType.Buy)
                {
                    ShopGlobals.Next            = b.item.name;
                    ShopGlobals.GoldForNextItem = BrutalItemInfo.BuyItemSim(myit, b.item);
                    Shop.BuyItem(b.item.id);
                }
            }


            Core.DelayAction(() =>
            {
                if (currentPos == -1)
                {
                    return;
                }
                List <BuildElement> cur = buildElements.Where(b => b.position < currentPos + 2).ToList();

                int hp = cur.Count(e => e.action == ShopActionType.StartHpPot) -
                         cur.Count(e => e.action == ShopActionType.StopHpPot);
                if (hp > 0 && !AutoWalker.p.InventoryItems.Any(it => it.Id.IsHealthlyConsumable()))
                {
                    Shop.BuyItem(ItemId.Health_Potion);
                }
                else if (hp <= 0)
                {
                    int slot = BrutalItemInfo.GetHealtlyConsumableSlot();
                    if (slot != -1)
                    {
                        Shop.SellItem(slot);
                    }
                }
            }
                             , 150);

            Core.DelayAction(Shopping, RandGen.r.Next(600, 1000));
        }