Example #1
0
		public  ConstantExpression (Parser yyp, Constant  c ):base(((LSLSyntax
		                                                            )yyp)){ kids . Add ( c );
		}
 /// <summary>
 /// Generates the node structure required to generate a default
 /// initialization.
 /// </summary>
 /// <param name="p">
 /// Tools.Parser instance to use when instantiating nodes.
 /// </param>
 /// <param name="constantType">String describing the datatype.</param>
 /// <returns>
 /// A SYMBOL node conaining the appropriate structure for intializing a
 /// constantType.
 /// </returns>
 private SYMBOL GetZeroConstant(Parser p, string constantType)
 {
     switch (constantType)
     {
     case "integer":
         return new Constant(p, constantType, "0");
     case "float":
         return new Constant(p, constantType, "0.0");
     case "string":
     case "key":
         return new Constant(p, constantType, "");
     case "list":
         ArgumentList al = new ArgumentList(p);
         return new ListConstant(p, al);
     case "vector":
         Constant vca = new Constant(p, "float", "0.0");
         Constant vcb = new Constant(p, "float", "0.0");
         Constant vcc = new Constant(p, "float", "0.0");
         ConstantExpression vcea = new ConstantExpression(p, vca);
         ConstantExpression vceb = new ConstantExpression(p, vcb);
         ConstantExpression vcec = new ConstantExpression(p, vcc);
         return new VectorConstant(p, vcea, vceb, vcec);
     case "rotation":
         Constant rca = new Constant(p, "float", "0.0");
         Constant rcb = new Constant(p, "float", "0.0");
         Constant rcc = new Constant(p, "float", "0.0");
         Constant rcd = new Constant(p, "float", "0.0");
         ConstantExpression rcea = new ConstantExpression(p, rca);
         ConstantExpression rceb = new ConstantExpression(p, rcb);
         ConstantExpression rcec = new ConstantExpression(p, rcc);
         ConstantExpression rced = new ConstantExpression(p, rcd);
         return new RotationConstant(p, rcea, rceb, rcec, rced);
     default:
         return null; // this will probably break stuff
     }
 }
        /// <summary>
        /// Generates the code for a Constant node.
        /// </summary>
        /// <param name="c">The Constant node.</param>
        /// <returns>String containing C# code for Constant c.</returns>
        private string GenerateConstant(Constant c)
        {
            string retstr = "";

            // Supprt LSL's weird acceptance of floats with no trailing digits
            // after the period. Turn float x = 10.; into float x = 10.0;
            if ("LSL_Types.LSLFloat" == c.Type)
            {
                int dotIndex = c.Value.IndexOf('.') + 1;
                if (0 < dotIndex && (dotIndex == c.Value.Length || !Char.IsDigit(c.Value[dotIndex])))
                    c.Value = c.Value.Insert(dotIndex, "0");
                c.Value = "new LSL_Types.LSLFloat(" + c.Value + ")";
            }
            else if ("LSL_Types.LSLInteger" == c.Type)
            {
                c.Value = "new LSL_Types.LSLInteger(" + c.Value + ")";
            }
            else if ("LSL_Types.LSLString" == c.Type)
            {
                c.Value = "new LSL_Types.LSLString(\"" + c.Value + "\")";
            }

            retstr += Generate(c.Value, c);

            return retstr.ToString();
        }