public override void FromOSD(OSDMap map)
 {
     foreach (KeyValuePair <string, OSD> kvp in map)
     {
         ulong               regionHandle = ulong.Parse(kvp.Key);
         OSDArray            array        = (OSDArray)kvp.Value;
         List <mapItemReply> replies      = new List <mapItemReply>();
         foreach (OSD o in array)
         {
             mapItemReply r = new mapItemReply();
             r.FromOSD((OSDMap)o);
             replies.Add(r);
         }
         items[regionHandle] = replies;
     }
 }
 public override void FromOSD(OSDMap map)
 {
     foreach (KeyValuePair<string, OSD> kvp in map)
     {
         ulong regionHandle = ulong.Parse(kvp.Key);
         OSDArray array = (OSDArray) kvp.Value;
         List<mapItemReply> replies = new List<mapItemReply>();
         foreach (OSD o in array)
         {
             mapItemReply r = new mapItemReply();
             r.FromOSD((OSDMap) o);
             replies.Add(r);
         }
         items[regionHandle] = replies;
     }
 }
        public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
                                                 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
        {
            IScenePresence presence = remoteClient.Scene.GetScenePresence(remoteClient.AgentId);
            if (presence == null || presence.IsChildAgent)
                return; //No child agent requests

            uint xstart;
            uint ystart;
            Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);

            List<mapItemReply> mapitems = new List<mapItemReply>();
            int tc = Environment.TickCount;
            if (itemtype == (int) GridItemType.AgentLocations)
            {
                //If its local, just let it do it on its own.
                if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
                {
                    //Only one person here, send a zero person response
                    mapItemReply mapitem;
                    IEntityCountModule entityCountModule = m_scene.RequestModuleInterface<IEntityCountModule>();
                    if (entityCountModule != null && entityCountModule.RootAgents <= 1)
                    {
                        mapitem = new mapItemReply
                                      {
                                          x = xstart + 1,
                                          y = ystart + 1,
                                          id = UUID.Zero,
                                          name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
                                          Extra = 0,
                                          Extra2 = 0
                                      };
                        mapitems.Add(mapitem);
                        remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
                        return;
                    }
                    m_scene.ForEachScenePresence(delegate(IScenePresence sp)
                                                     {
                                                         // Don't send a green dot for yourself
                                                         if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
                                                         {
                                                             mapitem = new mapItemReply
                                                                           {
                                                                               x =
                                                                                   (uint)
                                                                                   (xstart + sp.AbsolutePosition.X),
                                                                               y =
                                                                                   (uint)
                                                                                   (ystart + sp.AbsolutePosition.Y),
                                                                               id = UUID.Zero,
                                                                               name =
                                                                                   Util.Md5Hash(
                                                                                       m_scene.RegionInfo.RegionName +
                                                                                       tc.ToString()),
                                                                               Extra = 1,
                                                                               Extra2 = 0
                                                                           };
                                                             mapitems.Add(mapitem);
                                                         }
                                                     });
                    remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
                }
                else
                {
                    List<mapItemReply> reply;
                    if (!m_mapItemCache.TryGetValue(regionhandle, out reply))
                    {
                        m_itemsToRequest.Enqueue(new MapItemRequester
                                                     {
                                                         flags = flags,
                                                         itemtype = itemtype,
                                                         regionhandle = regionhandle,
                                                         remoteClient = remoteClient
                                                     });

                        if (!itemRequesterIsRunning)
                            threadpool.QueueEvent(GetMapItems, 3);
                    }
                    else
                    {
                        remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
                    }
                }
            }
        }