public Use ( |
||
attacker | The creature attacking. | |
skill | Skill | The skill being used. |
targetEntityId | long | The entity id of the target. |
return | CombatSkillResult |
/// <summary> /// Handles skill usage. /// </summary> /// <param name="creature"></param> /// <param name="skill"></param> /// <param name="packet"></param> public void Use(Creature creature, Skill skill, Packet packet) { var targetEntityId = packet.GetLong(); // Similar to WM there is a case where these aren't sent. // Apparently this can happen if you activate the skill while // targetting an enemy. var unk1 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0); var unk2 = (packet.Peek() != PacketElementType.None ? packet.GetInt() : 0); if (_cm == null) { _cm = ChannelServer.Instance.SkillManager.GetHandler <CombatMastery>(SkillId.CombatMastery); } // TODO: Check duration var attackResult = false; var target = creature.Region.GetCreature(targetEntityId); if (target != null && !creature.IsStunned && creature.CanTarget(target)) { var pos = creature.GetPosition(); var targetPos = target.GetPosition(); var inRange = pos.InRange(targetPos, creature.AttackRangeFor(target)); if (!inRange) { var telePos = pos.GetRelative(targetPos, -creature.AttackRangeFor(target) + 100); // Check teleport distance if (pos.GetDistance(telePos) > skill.RankData.Var3 + 100) { Send.Notice(creature, "Out of range"); } else { Send.Effect(creature, Effect.SilentMoveTeleport, targetEntityId, (byte)0); creature.SetPosition(telePos.X, telePos.Y); Send.SkillTeleport(creature, telePos.X, telePos.Y); inRange = true; } } if (inRange) { attackResult = (_cm.Use(creature, skill, targetEntityId) == CombatSkillResult.Okay); } } Send.CombatAttackR(creature, attackResult); Send.SkillUse(creature, skill.Info.Id, targetEntityId, unk1, unk2); }
/// <summary> /// Handles skill usage. /// </summary> /// <param name="creature"></param> /// <param name="skill"></param> /// <param name="packet"></param> public void Use(Creature creature, Skill skill, Packet packet) { var targetEntityId = packet.GetLong(); var unk1 = packet.GetInt(); var unk2 = packet.GetInt(); if (_cm == null) { _cm = ChannelServer.Instance.SkillManager.GetHandler <CombatMastery>(SkillId.CombatMastery); } // TODO: Check duration var attackResult = false; var target = creature.Region.GetCreature(targetEntityId); if (target != null && !creature.IsStunned && creature.CanTarget(target)) { var pos = creature.GetPosition(); var targetPos = target.GetPosition(); var inRange = pos.InRange(targetPos, creature.AttackRangeFor(target)); if (!inRange) { var telePos = pos.GetRelative(targetPos, -creature.AttackRangeFor(target) + 100); // Check teleport distance if (pos.GetDistance(telePos) > skill.RankData.Var3 + 100) { Send.Notice(creature, "Out of range"); } else { Send.Effect(creature, Effect.SilentMoveTeleport, targetEntityId, (byte)0); creature.SetPosition(telePos.X, telePos.Y); Send.SkillTeleport(creature, telePos.X, telePos.Y); inRange = true; } } if (inRange) { attackResult = (_cm.Use(creature, skill, targetEntityId) == CombatSkillResult.Okay); } } Send.CombatAttackR(creature, attackResult); Send.SkillUse(creature, skill.Info.Id, targetEntityId, unk1, unk2); }