Example #1
0
        /// <summary>
        /// Retrieves an ImmutableList<Entity> of all the
        /// entities in the Engine matching a Family. This list is
        /// automatically updated since its contacts are stored by
        /// reference.
        /// </summary>
        /// <param name="family">Family to match against.</param>
        /// <returns>ImmutableList<Entity> of the entities in the Engine.</returns>
        public ImmutableList <Entity> GetEntitiesFor(Family family)
        {
            if (!_familyManagers.ContainsKey(family))
            {
                FamilyManager familyMap = new FamilyManager(family, this);
                familyMap.Initialize();
                _familyManagers.Add(family, familyMap);

                foreach (Type compType in family._allComponents)
                {
                    if (!_components.ContainsKey(compType))
                    {
                        Type componentMapType = typeof(ComponentMap <>).MakeGenericType(compType);
                        _components.Add(compType, (IComponentMap)Activator.CreateInstance(componentMapType, this));
                        _components[compType].Initialize();
                    }

                    _components[compType].RegisterFamilyManager(familyMap);
                }
                foreach (Type compType in family._oneComponents)
                {
                    if (!_components.ContainsKey(compType))
                    {
                        Type componentMapType = typeof(ComponentMap <>).MakeGenericType(compType);
                        _components.Add(compType, (IComponentMap)Activator.CreateInstance(componentMapType, this));
                        _components[compType].Initialize();
                    }

                    _components[compType].RegisterFamilyManager(familyMap);
                }
                foreach (Type compType in family._excludeComponents)
                {
                    if (!_components.ContainsKey(compType))
                    {
                        Type componentMapType = typeof(ComponentMap <>).MakeGenericType(compType);
                        _components.Add(compType, (IComponentMap)Activator.CreateInstance(componentMapType, this));
                        _components[compType].Initialize();
                    }

                    _components[compType].RegisterFamilyManager(familyMap);
                }
            }
            return(_familyManagers[family].FamilyEntities);
        }