private void DrawCircle(Graphics g, float[] heights) { List <PointF> points = GetCircularPoints(heights, 1.0f, g); Pen p = new Pen(Settings.GetColor("Color"), 2.0f); g.DrawPolygon(p, points.ToArray()); }
private void DrawOutline(Graphics g, float[] heights) { List <PointF> points = GetCircularPoints(heights, 3.0f, g, 200f); PathGradientBrush b = new PathGradientBrush(points.ToArray()); b.CenterColor = Settings.GetColor("Inner Shadow"); b.SurroundColors = new Color[] { Settings.GetColor("Outer Shadow") }; g.FillPolygon(b, points.ToArray()); }
public override void Render(Graphics g, float[] heights) { List <PointF> points = new List <PointF>(); for (int i = 0; i < heights.Length; i++) { float height = Smooth(heights, i, Settings.Smoothing); points.Add(new PointF(i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale, (float)(g.VisibleClipBounds.Size.Height / 2 - height * Settings.YScale))); if (i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale > g.VisibleClipBounds.Width) { break; } } Pen p = new Pen(Settings.GetColor("Color"), 2.0f); g.DrawLines(p, points.ToArray()); }
public override void Render(Graphics g, float[] samples) { float[] heights = FFT.SampleToFreq(samples, Settings.SampleCount); GetLastIndex(heights); List <PointF> points = new List <PointF>(); points.Add(new PointF(0, g.VisibleClipBounds.Height / 2)); for (int i = 0; i < lastIndex; i++) { float height = Smooth(heights, i, Settings.Smoothing); float x = i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale; float y = (float)(g.VisibleClipBounds.Height / 2 - height * Settings.YScale * ((i % 2) * 2 - 1)); points.Add(new PointF(x, y)); } points.Add(new PointF(g.VisibleClipBounds.Width, g.VisibleClipBounds.Height / 2)); Pen p = new Pen(Settings.GetColor("Color"), 2.0f); g.DrawLines(p, points.ToArray()); }
public override void Render(Graphics g, float[] samples) { float[] heights = FFT.SampleToFreq(samples, Settings.SampleCount); GetLastIndex(heights); float minX = g.VisibleClipBounds.Width; float maxX = 0; List <PointF> points = new List <PointF>(); int i; for (i = 0; i < lastIndex; i++) { double angle = (double)i / heights.Length * Math.PI * Settings.XScale; float height = Smooth(heights, i, Settings.Smoothing); double x = Math.Cos(angle - Math.PI / 2) * (height * Settings.YScale + 100) + g.VisibleClipBounds.Width / 2; double y = Math.Sin(angle - Math.PI / 2) * (height * Settings.YScale + 100) + g.VisibleClipBounds.Height / 2; points.Add(new PointF((float)x, (float)y)); minX = (float)Math.Min(minX, x); maxX = (float)Math.Max(maxX, x); } i--; for ( ; i > 0; i--) { double angle = (double)-i / heights.Length * Math.PI * Settings.XScale; float height = Smooth(heights, i, Settings.Smoothing); double x = Math.Cos(angle - Math.PI / 2) * (height * Settings.YScale + 100) + g.VisibleClipBounds.Width / 2; double y = Math.Sin(angle - Math.PI / 2) * (height * Settings.YScale + 100) + g.VisibleClipBounds.Height / 2; points.Add(new PointF((float)x, (float)y)); minX = (float)Math.Min(minX, x); maxX = (float)Math.Max(maxX, x); } LinearGradientBrush b = new LinearGradientBrush(new PointF(minX, 0), new PointF(maxX, 0), Settings.GetColor("Left"), Settings.GetColor("Right")); g.FillPolygon(b, points.ToArray()); }
public override void Render(Graphics g, float[] samples) { float[] heights = FFT.SampleToFreq(samples, Settings.SampleCount); List <PointF> points = new List <PointF>(); List <PointF> pointsReflected = new List <PointF>(); points.Add(new PointF(0, g.VisibleClipBounds.Height / 2)); pointsReflected.Add(new PointF(0, g.VisibleClipBounds.Height / 2)); for (int i = 0; i < heights.Length; i++) { float height = Smooth(heights, i, Settings.Smoothing); points.Add(new PointF(i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale, (float)(g.VisibleClipBounds.Height / 2 - height * Settings.YScale))); pointsReflected.Add(new PointF(i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale, (float)(g.VisibleClipBounds.Height / 2 + height * Settings.YScale))); if (i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale > g.VisibleClipBounds.Width) { break; } } points.Add(new PointF(g.VisibleClipBounds.Width, g.VisibleClipBounds.Height / 2)); pointsReflected.Add(new PointF(g.VisibleClipBounds.Width, g.VisibleClipBounds.Height / 2)); LinearGradientBrush b = new LinearGradientBrush(new PointF(0, 0), new PointF(g.VisibleClipBounds.Width, 0), Settings.GetColor("Left"), Settings.GetColor("Right")); List <PointF> totalShape = new List <PointF>(); totalShape.AddRange(points); totalShape.AddRange(pointsReflected); g.FillPolygon(b, totalShape.ToArray()); //Draw top b = new LinearGradientBrush(new PointF(0, 0), new PointF(0, g.VisibleClipBounds.Height / 2 + 5), Settings.GetColor("Top"), Color.FromArgb(0, Settings.GetColor("Top"))); b.WrapMode = WrapMode.TileFlipY; g.FillPolygon(b, points.ToArray()); //Draw bottom b = new LinearGradientBrush(new PointF(0, g.VisibleClipBounds.Height / 2 - 1), new PointF(0, g.VisibleClipBounds.Height), Color.FromArgb(0, Settings.GetColor("Bottom")), Settings.GetColor("Bottom")); b.WrapMode = WrapMode.TileFlipY; g.FillPolygon(b, pointsReflected.ToArray()); }
private void DrawCircle(Graphics g, float[] heights) { List <PointF> points = GetCircularPoints(heights, 1.0f, g); g.FillPolygon(new SolidBrush(Settings.GetColor("Center")), points.ToArray()); }
public override void Render(Graphics g, float[] samples) { float[] heights = FFT.SampleToFreq(samples, Settings.SampleCount); List <PointF> points = new List <PointF>(); points.Add(new PointF(0, g.VisibleClipBounds.Height)); for (int i = 0; i < heights.Length; i++) { float height = Smooth(heights, i, Settings.Smoothing); points.Add(new PointF(i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale, (float)(g.VisibleClipBounds.Height - 20.0f - height * Settings.YScale))); if (i / (float)heights.Length * g.VisibleClipBounds.Width * Settings.XScale > g.VisibleClipBounds.Width) { break; } } points.Add(new PointF(g.VisibleClipBounds.Width, g.VisibleClipBounds.Height)); LinearGradientBrush b = new LinearGradientBrush(new PointF(0, 0), new PointF(g.VisibleClipBounds.Width, 0), Settings.GetColor("Left"), Settings.GetColor("Right")); g.FillPolygon(b, points.ToArray()); b = new LinearGradientBrush(new PointF(0, 0), new PointF(0, g.VisibleClipBounds.Height), Settings.GetColor("Top"), Color.FromArgb(0, Settings.GetColor("Top"))); g.FillPolygon(b, points.ToArray()); }