Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        Target = GameObject.FindGameObjectWithTag("Enemy");
        rb     = GetComponent <Rigidbody2D>();

        audioManager = AudioManager.AudioManager.m_instance;
    }
    void Start()
    {
        Cursor.visible = true;

        dashTime        = startDashtime;
        increaseStamina = false;

        source        = this.GetComponent <AudioSource>();
        audioManager  = AudioManager.AudioManager.m_instance;
        originalColor = GetComponent <SpriteRenderer>().color;
    }
Example #3
0
 private void Start()
 {
     audioManager = AudioManager.AudioManager.m_instance;
     text         = PickupRewards.GetComponent <TextMeshPro>();
 }
Example #4
0
 void Start()
 {
     audiomanager = AudioManager.AudioManager.m_instance;
 }
Example #5
0
 void Start()
 {
     player       = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>();
     currentScore = player.GetScore();
     audiomanager = AudioManager.AudioManager.m_instance;
 }