// Start is called before the first frame update void Start() { Target = GameObject.FindGameObjectWithTag("Enemy"); rb = GetComponent <Rigidbody2D>(); audioManager = AudioManager.AudioManager.m_instance; }
void Start() { Cursor.visible = true; dashTime = startDashtime; increaseStamina = false; source = this.GetComponent <AudioSource>(); audioManager = AudioManager.AudioManager.m_instance; originalColor = GetComponent <SpriteRenderer>().color; }
private void Start() { audioManager = AudioManager.AudioManager.m_instance; text = PickupRewards.GetComponent <TextMeshPro>(); }
void Start() { audiomanager = AudioManager.AudioManager.m_instance; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>(); currentScore = player.GetScore(); audiomanager = AudioManager.AudioManager.m_instance; }