/// <summary>
 /// Sets the aftertouch for a given note. The aftertouch may change how the given note sounds depending on the patch.
 /// </summary>
 /// <param name="note">The note to change the aftertouch value on.</param>
 /// <param name="aftertouchValue">The new aftertouch value.</param>
 public void SetAftertouch(int note, float aftertouchValue)
 {
     Native.HelmSetAftertouch(channel, note, aftertouchValue);
 }