/// <summary> /// Sets the aftertouch for a given note. The aftertouch may change how the given note sounds depending on the patch. /// </summary> /// <param name="note">The note to change the aftertouch value on.</param> /// <param name="aftertouchValue">The new aftertouch value.</param> public void SetAftertouch(int note, float aftertouchValue) { Native.HelmSetAftertouch(channel, note, aftertouchValue); }