public static void outputDeJure(DeJureTitles titles) { string outputPath = ImportantPaths.getOutputPath() + "\\common\\landed_titles\\newDeJureTitles.txt"; List <DeJureKingdom> kingdoms = titles.getTitles(); using (StreamWriter writer = File.CreateText(outputPath)) { foreach (DeJureKingdom kingdom in kingdoms) { writeDeJureKingdomInfo(writer, kingdom); List <DeJureDuchy> duchies = kingdom.getDuchies(); foreach (DeJureDuchy duchy in duchies) { writeDeJureDuchyInfo(writer, duchy); } } } }
public static void outputDeJure(DeJureTitles titles) { string outputFile = ImportantPaths.getOutputPath() + "\\localisation\\newDeJureTitles.csv"; List <DeJureKingdom> kingdoms = titles.getTitles(); using (StreamWriter writer = File.CreateText(outputFile)) { foreach (DeJureKingdom kingdom in kingdoms) { outputDeJureInfo(writer, true, kingdom.getName(), kingdom.getScreenName(), kingdom.getScreenName()); List <DeJureDuchy> duchies = kingdom.getDuchies(); foreach (DeJureDuchy duchy in duchies) { outputDeJureInfo(writer, false, duchy.getName(), duchy.getScreenName(), duchy.getScreenName()); } } } }
public Form1() { cultureMaps = new CultureMaps(); regionMap = new RegionMapper(); ck2RegionsInfo = new CK2CountyRegionsInfo(regionMap); religionsInfo = new ReligionsInfo(); factionsInfo = new FactionsInfo(); InitializeComponent(); psr = new ProjectSettingsReader(); string savegameXMLPath = psr.getSavegameXMLLocation(); importantPaths = new ImportantPaths(savegameXMLPath); //Init dating system DateConverter dtConverter = new DateConverter(importantPaths); //Generate characters located in faction array (these characters are alive) CharInfoCreator charInfoCreator = new CharInfoCreator(importantPaths, dtConverter, religionsInfo); //Build family tree and generate dead characters FamilyTrees famTrees = new FamilyTrees(importantPaths, charInfoCreator, dtConverter); //Update faction-specific information with save game data factionsInfo.updateImportantPaths(importantPaths); factionsInfo.readFactionXMLs(); //Init region information attilaRegionsInfo = new AttilaRegionsInfo(importantPaths, regionMap, factionsInfo); //Generate de jure titles deJureTitles = new DeJureTitles(attilaRegionsInfo); //Update other information regarding factions and regions factionsInfo.updateFactionsInfo(attilaRegionsInfo); //Process family trees with regards to faction settings. (Dynasty update occurs here) factionsInfo.readFamilyTrees(famTrees); DirectoryHierarchyCreator.createOutputDirectories(); MoveFlags.move(factionsInfo); MoveCultures.move(); OutputCommonLandedTitles.output(factionsInfo); OutputCommonLandedTitles.outputDeJure(deJureTitles); OutputCommonDynasties.output(famTrees); //OutputCommonCultures.outputProvinceSpecific(attilaRegionsInfo); OutputCharacterHistories.output(factionsInfo); OutputProvinceHistories.output(attilaRegionsInfo, ck2RegionsInfo, religionsInfo); OutputTitleHistories.outputCountyHistory(factionsInfo); OutputTitleHistories.outputFactionTitleHistory(factionsInfo); OutputTitleLocalisation.output(factionsInfo); OutputTitleLocalisation.outputDeJure(deJureTitles); OutputCultureLocalisation.outputCultureGroups(cultureMaps); OutputCultureLocalisation.outputCultures(cultureMaps); }
public DeJureDuchy(string name, AttilaRegionInfo region) { this.name = name; this.region = region; this.screenName = DeJureTitles.deriveScreenName(name); }
public DeJureKingdom(string name) { this.name = name; duchies = new List <DeJureDuchy>(); this.screenName = DeJureTitles.deriveScreenName(name); }