public void Apply() { celestialBody = Tools.GetCelestialBody(body); scaledCelestialTransform = Tools.GetScaledTransform(body); GameObject go = new GameObject(); cloudsPQS = go.AddComponent <CloudsPQS>(); go.name = "EVE Clouds: " + this.name; Matrix4x4 rotationAxis = new Matrix4x4(); rotationAxis.SetRow(0, rotationAxis0); rotationAxis.SetRow(1, rotationAxis1); rotationAxis.SetRow(2, rotationAxis2); cloudsPQS.Apply(body, settings, layer2D, layerVolume, altitude, arc, speed, detailSpeed, offset, rotationAxis, killBodyRotation); }
public void Apply() { celestialBody = Tools.GetCelestialBody(body); scaledCelestialTransform = Tools.GetScaledTransform(body); GameObject go = new GameObject(); cloudsPQS = go.AddComponent<CloudsPQS>(); go.name = this.name; Matrix4x4 rotationAxis = new Matrix4x4(); rotationAxis.SetRow(0, rotationAxis0); rotationAxis.SetRow(1, rotationAxis1); rotationAxis.SetRow(2, rotationAxis2); cloudsPQS.Apply(body, settings, layer2D, layerVolume, altitude, speed, detailSpeed, offset, rotationAxis, killBodyRotation); }