public override void Initialize() { CréerPositionsSoldats(); Flag = new Flag(Game, 1F, Vector3.Zero, new Vector3(PosFlag.X, 5, PosFlag.Z), new Vector2(1, 1), "FeuFollet", new Vector2(20, 1), 1f / 60); Game.Components.Add(Flag); CréerSoldats(); CalculerMoyennePosition(); AnciennePosition = MoyennePosition; AfficheurNbVivant = new AfficheurNb(Game, Color.Red, NbVivants, new Vector2(0, Game.Window.ClientBounds.Height - MARGE_BAS), "Nombre Soldats :", INTERVALLE_STANDARD); Game.Components.Add(AfficheurNbVivant); GestionInput = Game.Services.GetService(typeof(InputManager)) as InputManager; base.Initialize(); Caméra.SetPosCaméra(new Vector3(0, 9f, PosFlag.Z)); }