/// <summary> /// The entry point of the application. /// </summary> private static void Main() { /// <summary> /// Loads the Bootstrap. /// </summary> Bootstrap.Init(); Events.OnLoad += (sender, eventArgs) => { if (!GameObjects.Player.ChampionName.Equals("Vayne")) { Game.PrintChat( "[SDK]<b><font color='#009aff'>Asuna</font></b>Condemn: <font color='#009aff'>Ultima</font> - Not Loaded: Vayne not Found.</font>"); return; } /// <summary> /// Loads the assembly. /// </summary> Condem.OnLoad(); /// <summary> /// Tells the player the assembly has been loaded. /// </summary> Game.PrintChat( "[SDK]<b><font color='#009aff'>Asuna</font></b>Condemn: <font color='#009aff'>Ultima</font> - Loaded!"); }; }
static void Game_OnGameLoad(EventArgs args) { if (!ObjectManager.Player.ChampionName.Equals("Vayne")) { return; } Condem.OnLoad(); Game.PrintChat("<b><font color='#009aff'>Asuna</font></b>Condemn: <font color='#009aff'>Ultima</font> - Loaded!"); }