Example #1
0
        IEnumerator ChangeVisibilityState(WeaponInvisible bullet)
        {
            while (bullet.gameObject.activeSelf)
            {
                yield return(new WaitForSecondsRealtime(timeVisible));

                TurnInvisible(bullet);
                yield return(new WaitForSecondsRealtime(timeInvisible));

                TurnVisible(bullet);
            }
        }
Example #2
0
 void TurnVisible(WeaponInvisible bullet)
 {
     bullet.UpdateSpriteRendererAlpha(1);
 }