Example #1
0
 /// <summary>
 /// We enter this method when we click on the gift icon
 /// Check rigth or left button on the mouse is click and make some logic
 /// </summary>
 private void RedGift_MouseClick(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Right)
     {
         if (Rocket.Count > 0 && !Rocket.IsFired && StartGame.IsStarted)
         {
             int count = Rocket.Count--;
             RocketCount(count - 1);
             ScoreCounter();
             PlaySound.PlayMouseSound(e.Button);
             Rocket.Fire(RocketPB, Height, RedGift.Left + RedGift.Width / 4);
         }
     }
     else
     {
         if (StartGame.IsStarted)
         {
             PlaySound.PlayMouseSound(e.Button);
             Laser.LightUp(LaserPB, Gift.X, RedGift, true);
             DestroyGift();
         }
     }
 }
Example #2
0
        /// <summary>
        /// The logic implement movement of gifts and asteroids and calculating using a timer
        /// </summary>
        private void AsteroidPositionTimer_Tick(object sender, EventArgs e)
        {
            /// <summary>
            /// Stop timer, when the game is not start with start buton
            /// </summary>
            if (!StartGame.GameIsStarted())
            {
                AsteroidPositionTimer.Stop();
            }

            /// <summary>
            /// If an asteroid and a gift appear at the same place, new coordinates are calculated
            /// </summary>
            if (Gift.ContentShowTyme > 0)
            {
                Gift.ContentShowTyme--;

                if (Gift.ContentShowTyme == 0)
                {
                    RocketGift.Hide();
                    DashboardGiftLabel.Hide();
                }
            }

            /// <summary>
            /// Look Rocket.cs class
            /// </summary>
            if (Rocket.IsFired)
            {
                Rocket.Move(RocketPB);
            }

            /// <summary>
            /// Chek count laser hits on asteroid and when asteroid is dead, hide Laser from the screen.
            /// </summary>
            if (Laser.TimeCounter > 0)
            {
                Laser.TimeCounter--;
            }
            else
            {
                LaserPB.Hide();
            }

            /// <summary>
            /// If asteroid is hiting by laser or rocket, we destroying him.
            /// </summary>
            if (Bomb.IsExploding)
            {
                DestroyBomb();
            }

            /// <summary>
            /// Set new coordinates on asteroid and show bomb.
            /// </summary>
            Bomb.Y         += 7;
            BombPB.Location = new Point(Bomb.X, Bomb.Y);
            BombPB.Show();

            /// <summary>
            /// Chek coordinates and explode asteroid random on screen.
            /// </summary>
            if (Bomb.Y >= rnd.Next(380, 470) && !Bomb.IsExploding)
            {
                nukeCity         = true;
                nukeCloudCounter = 0;
                AnimationTimer.Start();
            }

            /// <summary>
            /// If gift is hiting by laser or rocket, we destroying him.
            /// </summary>
            if (Gift.IsExploding)
            {
                DestroyGift();
            }

            /// <summary>
            /// Logic encompasses the movement and the disappearance of the gift when it's not hiting.
            /// </summary>
            if (isGiftVisible)
            {
                if (Gift.Y >= 700)
                {
                    isGiftVisible = false;
                    RedGift.Hide();
                }
                else
                {
                    Gift.Y          += 5;
                    RedGift.Location = new Point(Gift.X, Gift.Y);
                }
            }
            else
            {
                isGiftVisible = rnd.Next(0, 50) == 1;

                if (isGiftVisible)
                {
                    SpawnGift();
                }
            }
        }