public void StartGame()
        {
            // Display our user control with the flashing message.
            Point point = new Point();

            point.X = (gameControl.FormSizeX / 2) - 140;
            point.Y = (gameControl.FormSizeY / 2) - 100;

            startGraphics = new StartGraphics()
            {
                Location = point
            };
            Controls.Add(startGraphics);

            // *** Form1_KeyDown will start the game timer.


            // Get any previous high score.
            string HSfile = AppDomain.CurrentDomain.BaseDirectory;

            HSfile  = HSfile.Replace(@"Asteroids\bin\Debug", "");
            HSfile += "HighScore.txt";

            int highScore = 0;

            try
            {
                using (StreamReader reader = new StreamReader(HSfile))
                {
                    string highScoreString = reader.ReadLine();
                    highScore = int.Parse(highScoreString);
                    reader.Close();
                }
            }
            catch
            {
                // No file yet.
            }

            form2.highScoreLabel.Text = "High Score: " + highScore;

            // Some atmospheric sound.
            soundPlayerStart.Play();
        }
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            // *** Needed to set KeyPreview = true to get keys at forlevel.
            // MessageBox.Show("Key pressed = " + e.KeyData);

            if (startGame == false)
            {
                // *** Lets start the game. ***
                startGame = true;

                // Remove the user control.
                using (startGraphics)
                {
                    Controls.Remove(startGraphics);
                }
                startGraphics = null;

                // Start the timer
                this.gameTimer.Enabled = true;
            }

            if (e.Modifiers == Keys.Control)  //  || e.KeyData == Keys.Z)
            // Thrust up.
            {
                gameControl.ship.Thruster(true);
            }

            if (e.KeyData == Keys.X || e.KeyData == Keys.Z)
            {
                // Brake
                gameControl.ship.Thruster(false);
            }

            if (e.KeyData == Keys.Space)
            {
                gameControl.ship.Shoot();
                gameControl.soundPlayerLaseR.Play();
                SpaceBarDown = true;
            }


            //   Refresh();
        }