Example #1
0
        /// <summary>
        /// Draws the gameplay screen.
        /// </summary>
        public override void Draw(GameTime gameTime)
        {
            ScreenManager.GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 0, 0);

            SpriteBatch spriteBatch = ScreenManager.SpriteBatch;

            // Draw the starfield
            starField.Draw(spriteBatch);

            // Render Players
            if (networkSession == null)
            {
                players.ForEach(delegate(Player p)
                {
                    p.Draw(spriteBatch);
                });
            }
            else
            {
                foreach (NetworkGamer gamer in networkSession.AllGamers)
                {
                    Player p = gamer.Tag as Player;
                    p.Draw(spriteBatch);
                }
            }

            // Render Asteroids
            asteroidManager.Draw(spriteBatch);

            // If the game is transitioning on or off, fade it out to black.
            if (TransitionPosition > 0 || pauseAlpha > 0)
            {
                float alpha = MathHelper.Lerp(1f - TransitionAlpha, 1f, pauseAlpha / 2);

                ScreenManager.FadeBackBufferToBlack(alpha);
            }
        }
Example #2
0
        /// <summary>
        /// Draws the message box.
        /// </summary>
        public override void Draw(GameTime gameTime)
        {
            SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
            SpriteFont  font        = ScreenManager.Font;

            // Darken down any other screens that were drawn beneath the popup.
            ScreenManager.FadeBackBufferToBlack(TransitionAlpha * 2 / 3);

            // Center the message text in the viewport.
            Viewport viewport     = ScreenManager.GraphicsDevice.Viewport;
            Vector2  viewportSize = new Vector2(viewport.Width, viewport.Height);
            Vector2  textSize     = font.MeasureString(message);
            Vector2  textPosition = (viewportSize - textSize) / 2;

            // The background includes a border somewhat larger than the text itself.
            const int hPad = 32;
            const int vPad = 16;

            Rectangle backgroundRectangle = new Rectangle((int)textPosition.X - hPad,
                                                          (int)textPosition.Y - vPad,
                                                          (int)textSize.X + hPad * 2,
                                                          (int)textSize.Y + vPad * 2);

            // Fade the popup alpha during transitions.
            Color color = Color.White * TransitionAlpha;

            spriteBatch.Begin();

            // Draw the background rectangle.
            spriteBatch.Draw(gradientTexture, backgroundRectangle, color);

            // Draw the message box text.
            spriteBatch.DrawString(font, message, textPosition, color);

            spriteBatch.End();
        }