void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.ScoreInput1 = ((Asteroids.ScoreInput)(target));

            #line 8 "..\..\ScoreInput.xaml"
                this.ScoreInput1.Closing += new System.ComponentModel.CancelEventHandler(this.ScoreInput1_Closing);

            #line default
            #line hidden
                return;

            case 2:
                this.textBox = ((System.Windows.Controls.TextBox)(target));
                return;

            case 3:
                this.DoneButton = ((System.Windows.Controls.Button)(target));

            #line 11 "..\..\ScoreInput.xaml"
                this.DoneButton.Click += new System.Windows.RoutedEventHandler(this.DoneButton_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }
Example #2
0
        protected virtual void OnGameOver(EventArgs e)
        {
            //Window ScoreBox = new Window();
            //TextBox t = new TextBox();
            ScoreInput wind = new ScoreInput();

            wind.ShowDialog();
            NameGotten = wind.GetName();

            //MessageBox.Show("Game over");

            // ScoreBox.ShowDialog();


            EventHandler handler = GameOver;

            if (handler != null)
            {
                handler(this, e);
            }
        }