Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            player.Load(Content);

            scoreManager = ScoreManager.Load();

            fontScore = Content.Load <SpriteFont>("Score");
            // TODO: use this.Content to load your game content here
        }