Example #1
0
        protected override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();

            Rectangle bounds        = GraphicsDevice.Viewport.Bounds;
            Vector2   earthPosition = new Vector2(WIDTH - (0.85f) * earth.Width, HEIGHT - (1.05f) * earth.Height);

            //Draw background
            spriteBatch.Draw(stars, bounds, Color.White);
            spriteBatch.Draw(earth, earthPosition, earth.Bounds, Color.White);

            //Draw missiles
            foreach (ProjectileSprite ps in projectiles)
            {
                ps.Draw(gameTime, spriteBatch);
            }

            //Draw ship
            if (!lost)
            {
                ship.Draw(gameTime, spriteBatch);
            }

            foreach (BouncingSprite bs in asteroids)
            {
                bs.Draw(gameTime, spriteBatch);
            }

            if (lost)
            {
                spriteBatch.DrawString(spriteFont, "You Lose", new Vector2(50, 50), FONT_COLOR);
            }

            explosionEffect.Draw(spriteBatch);

            if (DEBUG)
            {
                DrawBorder(ship.CollisionRect, 2, Color.Yellow);

                foreach (BouncingSprite bs in asteroids)
                {
                    DrawBorder(bs.CollisionRect, 2, Color.Red);
                }
                foreach (ProjectileSprite ps in projectiles)
                {
                    DrawBorder(ps.CollisionRect, 1, Color.Green);
                }
            }

            spriteBatch.End();
            base.Draw(gameTime);
        }
Example #2
0
        protected override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();

            Rectangle bounds        = GraphicsDevice.Viewport.Bounds;
            Vector2   earthPosition = new Vector2(WIDTH - (0.85f) * earth.Width, HEIGHT - (1.05f) * earth.Height);

            //Draw background
            spriteBatch.Draw(stars, bounds, Color.White);
            spriteBatch.Draw(earth, earthPosition, earth.Bounds, Color.White);

            //Draw missiles, ship, and asteroids
            foreach (ProjectileSprite ps in projectiles)
            {
                ps.Draw(gameTime, spriteBatch);
            }
            foreach (BouncingSprite bs in asteroids)
            {
                bs.Draw(gameTime, spriteBatch);
            }
            if (!lost)
            {
                ship.Draw(gameTime, spriteBatch);
            }

            //Display a message if the user has won or lost.
            if (lost)
            {
                spriteBatch.DrawString(spriteFont, "You Lose.", new Vector2(50, 50), FONT_COLOR);
            }
            if (asteroids.Count == 0)
            {
                spriteBatch.DrawString(spriteFont, "You Win!", new Vector2(50, 50), FONT_COLOR);
            }

            explosionEffect.Draw(spriteBatch);
            spriteBatch.End();
            base.Draw(gameTime);
        }