public static void Load() { List <VisualObject> game_objects = new List <VisualObject>(); for (var i = 0; i < 40; i++) { game_objects.Add(new Star( new Point(600, (int)(i / 2.0 * 20)), new Point(-i, 0), 2)); } __Asteroids = Asteroid.NewAsteroidCollection( new Random(), Game.Width, Game.Height, asteroid_max_speed, asteroid_count, asteroid_size); const int med_count = 5; for (var i = 0; i < med_count; i++) { game_objects.Add(__MedicineChest = new MedicineChest( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(1, asteroid_max_speed), 0), new Size(30, 30))); } __GameObjects = game_objects.ToArray(); __SpaceShip = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __SpaceShip.Destroyed += OnShipDestroyed; __Logger += LoggerConsole; __Logger += LoggerFile; }
/// <summary> /// Load main scene /// </summary> /// public static void Load() { var game_objects = new List <VisualObject>(); // stars const int stars_count = 150; const int star_size = 5; const int star_max_speed = 20; for (var i = 0; i < stars_count; i++) { game_objects.Add(new Star( new Point(__rnd.Next(0, Width), __rnd.Next(0, Height)), new Point(-__rnd.Next(0, star_max_speed), 0), star_size)); } // asteroids game_objects.AddRange(CreateAsteroids(asteroids_count)); // medkit game_objects.AddRange(CreateMedKit(medkit_count)); __GameObjects = game_objects.ToArray(); //__Bullet = new Bullet(200); __Bullets = new List <Bullet>(); __Ship = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __Ship.ShipDestroyed += OnShipDestroyed; __Ship.ShipOnState += OnShipOnState; }
private static List <Bullet> __Bullets = new List <Bullet>(); // создали список пуль public static void Load() { Log?.Invoke($"Загрузка данных сцены..."); var game_objects = new List <VisualObject>(); __AsteroidList = new List <VisualObject>(); const int star_count = 100; const int star_size = 5; const int star_max_speed = 20; for (int i = 0; i < star_count; i++) { game_objects.Add(new Star(new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(rnd.Next(0, star_max_speed), 0), star_size)); } Log?.Invoke($"Созданы звезды. Количество {star_count}"); AsteroidListCreate(__AsteroidList, rnd); Log?.Invoke($"{Level.NameLevelGame}\nАстероидов создано {__AsteroidList.Count}\n"); __GameObjects = game_objects.ToArray(); __AsteroidList = __AsteroidList.ToList(); __Ship = new SpaceShip(new Point(10, 300), new Point(5, 5), 40); __Ship.ShipDestroyed += OnShipDestroyed; Log?.Invoke($"Загрузка данных сцены выполнена успешно."); }
public static void Load() { var game_objects = new List <VisualObject>(); var rnd = new Random(); const int stars_count = 150; const int star_size = 6; const int star_max_speed = 20; for (var i = 0; i < stars_count; i++) { game_objects.Add(new Star( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(rnd.Next(0, star_max_speed), 0), star_size)); } //const int asteroids_count = 15; //const int asteroid_size = 25; //const int asteroid_max_speed = 20; for (var i = 0; i < asteroids_count; i++) { __Asteroids.Add(new Asteroid( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, asteroid_max_speed), 0), asteroid_size)); } __GameObjects = game_objects.ToArray(); __SpaceShip = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(20, 20)); __SpaceShip.ShipDestroyed += OnShipDestroyed; }
private static void LoadObjects() { // Создаёс космос var stars_count = 150; var space = new Space(stars_count); RegisterGameObject(space); // Создаём оружие var weapon = new Weapon(); RegisterGameObject(weapon); // Создаём игрока var ship_position = new Point(10, Height / 2); var ship_size = new Size(100, 60); Player = new SpaceShip(ship_position, ship_size, weapon); RegisterGameObject(Player); // Создаём респаун астероидов var respawn_place = new Rectangle(Width, 50, 10, Height - 100); var asteroids_speed = new Point(-7, 0); var span_timeout = 40; var asteroids_respawn = new AsteroidsRespawn(respawn_place, asteroids_speed, span_timeout); RegisterGameObject(asteroids_respawn); // Создаём датчики здоровья и очков var player_stats = new PlayerStats(Player); RegisterGameObject(player_stats); }
//private static Heal __Heal; //private static VisualObject[] __GameObjectsSmall; public static void Load() { Log?.Invoke("Загрузка данных сцены..."); var game_objects = new List <VisualObject>(); var star_obj = new List <VisualObject>(); var rnd = new Random(); const int stars_count = 160; const int stars_size = 5; const int stars_max_speed = 20; for (var i = 0; i < stars_count; i++) { game_objects.Add(new Star( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, stars_max_speed)), stars_size)); } Log?.Invoke("Созданы звезды"); const int starIm_count = 2; const int starIm_size = 45; const int starIm_max_speed = 20; for (var i = 0; i < starIm_count; i++) { star_obj.Add(new StarIm( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, starIm_max_speed)), starIm_size)); } Log?.Invoke($"Больших звезд создано {starIm_count}"); const int heal_count = 2; const int heal_size = 30; const int heal_max_speed = 20; for (var i = 0; i < heal_count; i++) { game_objects.Add(new Heal( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, heal_max_speed)), heal_size)); } __GameObjects = game_objects.ToArray(); __StarObjects = star_obj.ToArray(); __Bullet = new Bullet(200); __Ship = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __Ship.ShipDestroyed += OnShipDestroyed; Log?.Invoke("Загрузка данных сцены выполнена успешнo."); }
/// <summary> Загрузка игровых объектов</summary> public static void Load() { Log?.Invoke("Загрузка данных сцены..."); List <VisualObject> game_objects = new List <VisualObject>(); __GameObjects = new VisualObject[30]; const int star_count = 150; const int star_size = 5; const int star_max_speed = 20; Random rnd = new Random(); for (int i = 0; i < star_count; i++) //звездный фон { game_objects.Add(new Star( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, star_max_speed), 0), star_size)); } Log?.Invoke("Создание звезд"); const int asteroid_count = 15; const int asteroid_size = 30; const int asteroid_max_speed = 20; for (int i = 0; i < asteroid_count; i++) { game_objects.Add(new Asteroid( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, asteroid_max_speed), 0), asteroid_size)); } Log?.Invoke("Создание астероиды"); __GameObjects = game_objects.ToArray(); __SpaceShip = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __SpaceShip.Destroyed += OnShipDestroyed; Log?.Invoke("Загрузка данных сцены выполнена"); }
public static void Load() { var game_objects = new List <VisualObject>(); //рисуем задний фон const int start_count = 150; const int star_size = 20; const int star_max_speed = 20; for (var i = 0; i < start_count; i++) { game_objects.Add(new Star( new Point(random.Next(0, Width), random.Next(0, Height)), new Point(-1 * random.Next(1, star_max_speed), 0), star_size)); } //добавляем астероиды __Asteroids = Asteroid.NewAsteroidCollection( new Random(), Game.Width, Game.Height, asteroid_max_speed, asteroid_count, asteroid_max_size); const int apteka_count = 10; for (var i = 0; i < apteka_count; i++) { __Aptekas.Add(new Apteka( new Point(random.Next(0, Width), random.Next(0, Height)), new Point(-1 * random.Next(1, asteroid_max_speed), 0), new Size(30, 30))); } __GameObjects = game_objects.ToArray(); __Ship = new SpaceShip(new Point(10, 200), new Point(5, 5), new Size(10, 10)); __Ship.ShipDestroyed += OnShipDestroyed; __Logger += LoggerConsole; __Logger += LoggerFile; }
public static void Load() { List <VisualObject> game_objects = new List <VisualObject>(); //for (var i = 0; i < 30; i++) //{ // game_objects.Add(new VisualObject( // new Point(600, i * 20), // new Point(15 - i, 20 - i), // new Size(20, 20))); //} for (var i = 0; i < 10; i++) { game_objects.Add(new Star( new Point(600, (int)(i / 2.0 * 20)), new Point(-i, 0), 10)); } var rnd = new Random(); const int asteroid_count = 10; const int asteroid_size = 25; const int asteroid_max_speed = 20; for (var i = 0; i < asteroid_count; i++) { game_objects.Add(new Asteroid( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, asteroid_max_speed), 0), asteroid_size)); } game_objects.Add(new Asteroid(new Point(Width / 2, 200), new Point(-asteroid_max_speed, 0), asteroid_size)); //__Bullet = new Bullet(200); __GameObjects = game_objects.ToArray(); __SpaceShip = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __SpaceShip.Destroyed += OnShipDestroyed; }
public static void Load() { Log?.Invoke("Загрузка данных сцены..."); var game_objects = new List <VisualObject>(); var rnd = new Random(); const int stars_count = 150; const int star_size = 5; const int star_max_speed = 20; for (var i = 0; i < stars_count; i++) { game_objects.Add(new Star( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, star_max_speed), 0), star_size)); } Log?.Invoke($"Создано звёзд {stars_count}"); const int asteroids_count = 10; const int asteroid_size = 25; const int asteroid_max_speed = 20; for (var i = 0; i < asteroids_count; i++) { game_objects.Add(new Asteroid( new Point(rnd.Next(0, Width), rnd.Next(0, Height)), new Point(-rnd.Next(0, asteroid_max_speed), 0), asteroid_size)); } Log?.Invoke($"Астероидов создано {asteroids_count}"); __GameObjects = game_objects.ToArray(); //__Bullet = new Bullet(200); __Ship = new SpaceShip(new Point(10, 400), new Point(5, 5), new Size(10, 10)); __Ship.ShipDestroyed += OnShipDestroyed; Log?.Invoke("Загрузка данных сцены выполнена успешно"); }
public static void Load() { #region old code // List<VisualObject> game_objects = new List<VisualObject>(); // //for (var i = 0; i < 30; i++) // //{ // // game_objects.Add(new Asteroid( // // new Point(600, i * 20), // // new Point(15 - i, 20 - i), // // 30)); // //} // for (var i = 0; i < 12; i++) // { // game_objects.Add(new Star( // //new Point(300, (int)(i * 50)), // new Point(rnd.Next(60, Width), rnd.Next(0, Height)), // new Point(-i, 0), // new Size(40, 30))); //} //const int asteroid_count = 10; // //const int asteroid_size = 25; // //const int asteroid_max_speed = 20; // for (var i = 0; i < asteroid_count; i++) // game_objects.Add(new Asteroid( // new Point(rnd.Next(60, Width), rnd.Next(0, Height)), // new Point(-rnd.Next(0, _ObjectMaxSpeed), 0), // _ObjectSize)); // //game_objects.Add( // // new Asteroid(new Point(Width / 2, 200), // // new Point(-asteroid_max_speed, 0), // // asteroid_size)); // //__Bullet = new Bullet(200); // __PowerAid = new PowerAid( // new Point(rnd.Next(0, Width), rnd.Next(0, Height)), // new Point(-rnd.Next(0, _ObjectMaxSpeed), 10), // _ObjectSize); // __GameObjects = game_objects.ToArray(); #region Array VirtualObject //__GameObjects = new VisualObject[30]; //for (int i = 0; i < __GameObjects.Length / 2; i++) //{ // __GameObjects[i] = new VisualObject( // new Point(600, i * 20), // new Point(15 - i, 20 - i), // new Size(20, 20)); //} //for (int i = __GameObjects.Length / 2; i < __GameObjects.Length; i++) //{ // __GameObjects[i] = new Star( // new Point(600, i * 20), // new Point(-i, 0), // new Size(20, 20)); //} #endregion #endregion for (int a = 0; a < _AsteroidCount; a++) { __Asteroids.Add(new Asteroid( new Point(_Random.Next(60, Width), _Random.Next(0, Height - _ObjectSize)), new Point(-_Random.Next(1, _ObjectMaxSpeed), 0), _Random.Next(_ObjectSize - 5, _ObjectSize + 10))); } for (int s = 0; s < _StarCount; s++) { __Stars.Add(new Star( new Point(_Random.Next(60, Width), _Random.Next(0, Height - _ObjectSize)), new Point(-_Random.Next(1, _ObjectMaxSpeed), 0), new Size(_ObjectSize, _ObjectSize))); } for (int p = 0; p < _PowerAidCount; p++) { __PowerAids.Add(new PowerAid( new Point(_Random.Next(0, Width), _Random.Next(0, Height - _ObjectSize)), new Point(-_Random.Next(1, _ObjectMaxSpeed), 0), _ObjectSize)); } //__Asteroids.ToArray(); //__Stars.ToArray();//может сразу сделать массив? //__PowerAids.ToArray(); __SpaceShip = new SpaceShip( new Point(20, 400), new Point(10, 10), _ObjectSize * 2); __SpaceShip.Destroyed += OnShipDestroyed; }