Example #1
0
 public GameNetwork(Context context)
 {
     this.context = context;
     this.zoneManager = context.ZoneManager;
     this.lastState = WorldConnection.WorldConnectionState.Disconnected;
     this.connection = new WorldConnection(context.Protocol);
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Window.Title = "Asteria";
            IsMouseVisible = true;

            graphics.PreferredBackBufferWidth = 1440;
            graphics.PreferredBackBufferHeight = 900;
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            logger = new Logger("Asteria.log");
            Logger.MessageReceived += new LoggerMsgEvent(ToLog);

            context = new Context();
            context.Protocol = "0.1";
            context.Game = this;

            config = new Config();
            config.LoadDefaultConfig();

            // Create texture manager to draw textures from.
            textureManager = new TextureManager();

            // Create input manager to handle mouse/keyboard states.
            inputManager = new InputManager(context);
            context.Input = inputManager;

            // Create the zonemanager.
            zoneManager = new ZoneManager(context);
            context.ZoneManager = zoneManager;

            // Create the game interface.
            gameInterface = new GameInterface(context);
            context.Gui = gameInterface;
            gameInterface.InitInterface();

            // Create the game network.
            gameNetwork = new GameNetwork(context);
            gameNetwork.ConnectToWorld("127.0.0.1", 5961, 1, "admin_testing");
            context.Network = gameNetwork;

            // Create world manager.
            worldManager = new WorldManager(context);
            context.WorldManager = worldManager;

            base.Initialize();
        }
Example #3
0
 public WorldManager(Context context)
 {
     this.context = context;
     this.zoneManager = context.ZoneManager;
 }