Example #1
0
 public ContinouslyRotatingTexture(Texture2D texture, float speed = 3E-05f, FloatBounds?scaleBounds = null, FloatBounds?speedBounds = null)
 {
     this.speed        = speed;
     this.texture      = texture;
     this.speedBounds  = speedBounds ?? new FloatBounds(20f, 20f);
     this.scaleBounds  = scaleBounds ?? new FloatBounds(0.1f, 0.1f);
     RotationDirection = Direction.Clockwise;
     Rotation          = 0f;
 }
Example #2
0
 public ContinouslyScalingTexture(Texture2D texture, float speed = 1E-05f, FloatBounds?scaleBounds = null, FloatBounds?speedBounds = null)
 {
     this.speed       = speed;
     this.texture     = texture;
     this.speedBounds = speedBounds ?? new FloatBounds(50f, 50f);
     this.scaleBounds = scaleBounds ?? new FloatBounds(0.9f, 1.1f);
     ScaleDirection   = Direction.Right;
     Scale            = 1f;
 }
Example #3
0
 public ContinouslyRotatingScalingTexture(Texture2D texture, float rotationSpeed = 1f, float scaleSpeed = 1f, FloatBounds?scaleSpeedBounds = null, FloatBounds?rotationSpeedBounds = null, FloatBounds?scaleBounds = null, FloatBounds?rotationBounds = null) : this()
 {
     this.texture             = texture;
     this.scaleSpeedBounds    = scaleSpeedBounds ?? new FloatBounds(-20f, 20f);
     this.scaleBounds         = scaleBounds ?? new FloatBounds(0.9f, 1.1f);
     this.scaleSpeed          = scaleSpeed;
     this.rotationSpeedBounds = rotationSpeedBounds ?? new FloatBounds(-20f, 20f);
     this.rotationBounds      = rotationBounds ?? new FloatBounds(-0.1f, 0.1f);
     this.rotationSpeed       = rotationSpeed;
     //Rotation = 0f;
     RotationDirection   = Direction.Clockwise;
     Scale               = 1f;
     ScaleDirection      = Direction.Up;
     scaleSpeedBuffer    = 1E-05f;
     rotationSpeedBuffer = 3E-05f;
 }