public static void Initialize() { PacketHandler.RegisterClientToServerViewer(0x6C, new PacketViewerCallback(TargetResponse)); PacketHandler.RegisterServerToClientViewer(0x6C, new PacketViewerCallback(NewTarget)); PacketHandler.RegisterServerToClientViewer(0x99, new PacketViewerCallback(NewTarget)); PacketHandler.RegisterServerToClientViewer(0xAA, new PacketViewerCallback(CombatantChange)); }
public static void Initialize() { Command.Register("AutoTarget", new CommandCallback(AutoTargetCallback)); //Command.Register( "pwn", new CommandCallback( Pwn ) ); PacketHandler.RegisterServerToClientViewer(0x77, new PacketViewerCallback(MobileMoving)); PacketHandler.RegisterServerToClientViewer(0x78, new PacketViewerCallback(MobileIncoming)); }
public static void Initialize() { PacketHandler.RegisterClientToServerViewer(0x6C, new PacketViewerCallback(TargetResponse)); PacketHandler.RegisterServerToClientViewer(0x6C, new PacketViewerCallback(NewTarget)); PacketHandler.RegisterServerToClientViewer(0xAA, new PacketViewerCallback(CombatantChange)); HotKey.Add(HKCategory.Targets, LocString.LastTarget, new HotKeyCallback(LastTarget)); HotKey.Add(HKCategory.Targets, LocString.TargetSelf, new HotKeyCallback(TargetSelf)); HotKey.Add(HKCategory.Targets, LocString.ClearTargQueue, new HotKeyCallback(OnClearQueue)); HotKey.Add(HKCategory.Targets, LocString.SetLT, new HotKeyCallback(TargetSetLastTarget)); HotKey.Add(HKCategory.Targets, LocString.TargRandRed, new HotKeyCallback(TargetRandRed)); HotKey.Add(HKCategory.Targets, LocString.TargRandNFriend, new HotKeyCallback(TargetRandNonFriendly)); HotKey.Add(HKCategory.Targets, LocString.TargRandFriend, new HotKeyCallback(TargetRandFriendly)); HotKey.Add(HKCategory.Targets, LocString.TargRandBlue, new HotKeyCallback(TargetRandInnocent)); HotKey.Add(HKCategory.Targets, LocString.TargRandGrey, new HotKeyCallback(TargetRandGrey)); HotKey.Add(HKCategory.Targets, LocString.TargRandEnemy, new HotKeyCallback(TargetRandEnemy)); HotKey.Add(HKCategory.Targets, LocString.TargRandCriminal, new HotKeyCallback(TargetRandCriminal)); HotKey.Add(HKCategory.Targets, LocString.TargRandEnemyHuman, new HotKeyCallback(TargetRandEnemyHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargRandGreyHuman, new HotKeyCallback(TargetRandGreyHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargRandInnocentHuman, new HotKeyCallback(TargetRandInnocentHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargRandCriminalHuman, new HotKeyCallback(TargetRandCriminalHumanoid)); HotKey.Add(HKCategory.Targets, LocString.AttackLastComb, new HotKeyCallback(AttackLastComb)); HotKey.Add(HKCategory.Targets, LocString.AttackLastTarg, new HotKeyCallback(AttackLastTarg)); HotKey.Add(HKCategory.Targets, LocString.CancelTarget, new HotKeyCallback(CancelTarget)); HotKey.Add(HKCategory.Targets, LocString.NextTarget, new HotKeyCallback(NextTarget)); HotKey.Add(HKCategory.Targets, LocString.NextTargetHumanoid, new HotKeyCallback(NextTargetHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargCloseRed, new HotKeyCallback(TargetCloseRed)); HotKey.Add(HKCategory.Targets, LocString.TargCloseNFriend, new HotKeyCallback(TargetCloseNonFriendly)); HotKey.Add(HKCategory.Targets, LocString.TargCloseFriend, new HotKeyCallback(TargetCloseFriendly)); HotKey.Add(HKCategory.Targets, LocString.TargCloseBlue, new HotKeyCallback(TargetCloseInnocent)); HotKey.Add(HKCategory.Targets, LocString.TargCloseGrey, new HotKeyCallback(TargetCloseGrey)); HotKey.Add(HKCategory.Targets, LocString.TargCloseEnemy, new HotKeyCallback(TargetCloseEnemy)); HotKey.Add(HKCategory.Targets, LocString.TargCloseCriminal, new HotKeyCallback(TargetCloseCriminal)); HotKey.Add(HKCategory.Targets, LocString.TargCloseEnemyHuman, new HotKeyCallback(TargetCloseEnemyHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargCloseGreyHuman, new HotKeyCallback(TargetCloseGreyHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargCloseInnocentHuman, new HotKeyCallback(TargetCloseInnocentHumanoid)); HotKey.Add(HKCategory.Targets, LocString.TargCloseCriminalHuman, new HotKeyCallback(TargetCloseCriminalHumanoid)); }
public static void Initialize() { PacketHandler.RegisterClientToServerViewer(0x6C, TargetResponse); PacketHandler.RegisterServerToClientViewer(0x6C, NewTarget); PacketHandler.RegisterServerToClientViewer(0xAA, CombatantChange); HotKey.Add(HKCategory.Targets, LocString.LastTarget, LastTarget); HotKey.Add(HKCategory.Targets, LocString.TargetSelf, TargetSelf); HotKey.Add(HKCategory.Targets, LocString.ClearTargQueue, OnClearQueue); HotKey.Add(HKCategory.Targets, LocString.SetLT, TargetSetLastTarget); HotKey.Add(HKCategory.Targets, LocString.SetLastBeneficial, SetLastTargetBeneficial); HotKey.Add(HKCategory.Targets, LocString.SetLastHarmful, SetLastTargetHarmful); HotKey.Add(HKCategory.Targets, LocString.AttackLastComb, AttackLastComb); HotKey.Add(HKCategory.Targets, LocString.AttackLastTarg, AttackLastTarg); HotKey.Add(HKCategory.Targets, LocString.CancelTarget, CancelTarget); InitRandomTarget(); InitNextPrevTargets(); InitClosestTargets(); }