public Light(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { Color = new SimpleProperty<Vector3>(Props, "Color", new Vector3(1, 1, 1)); LightType = new SimpleProperty<Type>(Props, "LightType", (Type)0); CastLightOnObject = new SimpleProperty<bool>(Props, "CastLightOnObject", false); DrawVolumetricLight = new SimpleProperty<bool>(Props, "DrawVolumetricLight", true); DrawGroundProjection = new SimpleProperty<bool>(Props, "DrawGroundProjection", true); DrawFrontFacingVolumetricLight = new SimpleProperty<bool>(Props, "DrawFrontFacingVolumetricLight", false); Intensity = new SimpleProperty<float>(Props, "Intensity", 1.0f); InnerAngle = new SimpleProperty<float>(Props, "InnerAngle", 0.0f); OuterAngle = new SimpleProperty<float>(Props, "OuterAngle", 45.0f); Fog = new SimpleProperty<int>(Props, "Fog", 50); DecayType = new SimpleProperty<Decay>(Props, "DecayType", (Decay)0); DecayStart = new SimpleProperty<int>(Props, "DecayStart", 0); FileName = new SimpleProperty<string>(Props, "FileName", ""); EnableNearAttenuation = new SimpleProperty<bool>(Props, "EnableNearAttenuation", false); NearAttenuationStart = new SimpleProperty<float>(Props, "NearAttenuationStart", 0f); NearAttenuationEnd = new SimpleProperty<float>(Props, "NearAttenuationEnd", 0f); EnableFarAttenuation = new SimpleProperty<bool>(Props, "EnableFarAttenuation", false); FarAttenuationStart = new SimpleProperty<float>(Props, "FarAttenuationStart", 0f); FarAttenuationEnd = new SimpleProperty<float>(Props, "FarAttenuationEnd", 0f); CastShadow = new SimpleProperty<bool>(Props, "CastShadows", true); ShadowColor = new SimpleProperty<Vector3>(Props, "ShadowColor", new Vector3(0, 0, 0)); AreaLightShape = new SimpleProperty<int>(Props, "AreaLightShape", 0); LeftBarnDoor = new SimpleProperty<float>(Props, "LeftBarnDoor", 20.0f); RightBarnDoor = new SimpleProperty<float>(Props, "RightBarnDoor", 20.0f); TopBarnDoor = new SimpleProperty<float>(Props, "TopBarnDoor", 20.0f); BottomBarnDoor = new SimpleProperty<float>(Props, "BottomBarnDoor", 20.0f); EnableBarnDoor = new SimpleProperty<bool>(Props, "EnableBarnDoor", true); }
public static List<FbxMesh> Load(string path, Device device, out Scene scene) { byte[] input; using (var stream = new FileStream(path, FileMode.Open)) { input = new byte[stream.Length]; stream.Read(input, 0, (int)stream.Length); } bool isBinary = false; List<Token> tokens; if (Encoding.ASCII.GetString(input, 0, 18) == "Kaydara FBX Binary") { isBinary = true; BinaryTokenizer.TokenizeBinary(out tokens, input, input.Length); } else { Tokenizer.Tokenize(out tokens, input); } var parser = new Parser(tokens, isBinary); var settings = ImporterSettings.Default; var doc = new Document(parser, settings); FbxConverter.ConvertToScene(out scene, doc); var result = new List<FbxMesh>(); foreach (var assimpMesh in scene.Meshes) { var mat = scene.Materials[assimpMesh.MaterialIndex]; var fbxMesh = new FbxMesh(assimpMesh, mat, device, path); result.Add(fbxMesh); } return result; }
public FbxConverter(out AssimpSharp.Scene scene, Document doc) { this.Doc = doc; this.NodeNames = new Dictionary<string, bool>(); this.RenamedNodes = new Dictionary<string, string>(); this.Result = scene = new AssimpSharp.Scene(); // animations need to be converted first since this will // populate the node_anim_chain_bits map, which is needed // to determine which nodes need to be generated. ConvertAnimations(); ConvertRootNode(); if (doc.Settings.ReadAllMaterials) { // unfortunately this means we have to evaluate all objects foreach(var v in doc.Objects) { var ob = v.Value.Get(); if (ob == null) { continue; } var mat = ob as Material; if (mat != null) { if (!MaterialsConverted.ContainsKey(mat)) { ConvertMaterial(mat, null); } } } } TransferDataToScene(); }
public Deformer(ulong id, Element element, Document doc, string name) : base(id, element, name) { var sc = Parser.GetRequiredScope(element); var classname = Parser.ParseTokenAsString(Parser.GetRequiredToken(element, 2)); Props = DocumentUtil.GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true); }
public NodeAttribute(ulong id, Element element, Document doc, string name) : base(id, element, name) { var sc = Parser.GetRequiredScope(element); var classname = Parser.ParseTokenAsString(Parser.GetRequiredToken(element, 2)); var isNullOrLimb = (classname == "Null") || (classname == "LimbNode"); props = DocumentUtil.GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, isNullOrLimb); }
/// <summary> /// Represents a FBX animation layer (i.e. a list of node animations) /// </summary> public AnimationLayer(ulong id, Element element, string name, Document doc) : base(id, element, name) { this.doc = doc; var sc = Parser.GetRequiredScope(element); // note: the props table here bears little importance and is usually absent this.props = DocumentUtil.GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true); }
public Texture(ulong id, Element element, Document doc, string name) : base(id, element, name) { uvScaling = new Vector2(1, 1); var sc = Parser.GetRequiredScope(element); var Type = sc["Type"]; var FileName = sc["FileName"]; var RelativeFilename = sc["RelativeFilename"]; var ModelUVTranslation = sc["ModelUVTranslation"]; var ModelUVScaling = sc["ModelUVScaling"]; var Texture_Alpha_Source = sc["Texture_Alpha_Source"]; var Cropping = sc["Cropping"]; if (Type != null) { type = Parser.ParseTokenAsString(Parser.GetRequiredToken(Type, 0)); } if (FileName != null) { fileName = Parser.ParseTokenAsString(Parser.GetRequiredToken(FileName, 0)); } if (RelativeFilename != null) { relativeFileName = Parser.ParseTokenAsString(Parser.GetRequiredToken(RelativeFilename, 0)); } if (ModelUVTranslation != null) { uvTrans = new Vector2(Parser.ParseTokenAsFloat(Parser.GetRequiredToken(ModelUVTranslation, 0)), Parser.ParseTokenAsFloat(Parser.GetRequiredToken(ModelUVTranslation, 1))); } if (ModelUVScaling != null) { uvTrans = new Vector2(Parser.ParseTokenAsFloat(Parser.GetRequiredToken(ModelUVScaling, 0)), Parser.ParseTokenAsFloat(Parser.GetRequiredToken(ModelUVScaling, 1))); } if (Cropping != null) { uint i1 = (uint)Parser.ParseTokenAsInt(Parser.GetRequiredToken(Cropping, 0)); uint i2 = (uint)Parser.ParseTokenAsInt(Parser.GetRequiredToken(Cropping, 1)); uint i3 = (uint)Parser.ParseTokenAsInt(Parser.GetRequiredToken(Cropping, 2)); uint i4 = (uint)Parser.ParseTokenAsInt(Parser.GetRequiredToken(Cropping, 3)); crop = new Tuple<uint, uint, uint, uint>(i1, i2, i3, i4); } else { crop = new Tuple<uint, uint, uint, uint>(0, 0, 0, 0); } if (Texture_Alpha_Source != null) { alphaSource = Parser.ParseTokenAsString(Parser.GetRequiredToken(Texture_Alpha_Source, 0)); } props = DocumentUtil.GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc); }
public Geometry(ulong id, Element element, string name, Document doc) : base(id, element, name) { var conns = doc.GetConnectionsByDestinationSequenced(ID, "Deformer"); foreach (var con in conns) { var sk = DocumentUtil.ProcessSimpleConnection<Skin>(con, false, "Skin -> Geometry", element); if (sk != null) { skin = sk; break; } } }
public Camera(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { Position = new SimpleProperty<Vector3>(Props, "Position", new Vector3(0, 0, 0)); UpVector = new SimpleProperty<Vector3>(Props, "UpVector", new Vector3(0, 1, 0)); InterestPosition = new SimpleProperty<Vector3>(Props, "InterestPosition", new Vector3(0, 0, 0)); AspectWidth = new SimpleProperty<float>(Props, "AspectWidth", 1.0f); AspectHeight = new SimpleProperty<float>(Props, "AspectHeight", 1.0f); FilmWidth = new SimpleProperty<float>(Props, "FilmWidth", 1.0f); FilmHeight = new SimpleProperty<float>(Props, "FilmHeight", 1.0f); FilmAspectRatio = new SimpleProperty<float>(Props, "FilmAspectRatio", 1.0f); ApertureMode = new SimpleProperty<int>(Props, "ApertureMode", 0); FieldOfView = new SimpleProperty<float>(Props, "FieldOfView", 1.0f); FocalLength = new SimpleProperty<float>(Props, "FocalLength", 1.0f); }
public Cluster(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { var sc = Parser.GetRequiredScope(element); var Indexes = sc["Indexes"]; var Weights = sc["Weights"]; var Transform = Parser.GetRequiredElement(sc, "Transform", element); var TransformLink = Parser.GetRequiredElement(sc, "Transform", element); this.Transform = Parser.ReadMatrix(Transform); this.TransformLink = Parser.ReadMatrix(TransformLink); // it is actually possible that there be Deformer's with no weights if ((Indexes == null) != (Weights == null)) { throw (new DomException("either Indexes or Weights are missing from Cluster", element)); } if (Indexes != null) { List<uint> indices; List<float> weights; Parser.ParseVectorDataArray(out indices, Indexes); Parser.ParseVectorDataArray(out weights, Weights); this.Indices = indices; this.Weights = weights; } if (this.Indices.Count != this.Weights.Count) { throw (new DomException("sizes of index and weight array don't match up", element)); } // read assigned node var conns = doc.GetConnectionsByDestinationSequenced(ID, "Model"); foreach (var con in conns) { var mod = DocumentUtil.ProcessSimpleConnection<Model>(con, false, "Model -> Cluster", element); if (mod != null) { this.TargetNode = mod; break; } } if (this.TargetNode == null) { throw (new DomException("failed to read target Node for Cluster", element)); } }
public LayeredTexture(ulong id, Element element, Document doc, string name) : base(id, element, name) { texture = null; blendMode = Blend.Modulate; alpha = 1; var sc = Parser.GetRequiredScope(element); var BlendModes = sc["BlendModes"]; var Alphas = sc["Alphas"]; if (BlendModes != null) { blendMode = (Blend)Parser.ParseTokenAsInt(Parser.GetRequiredToken(BlendModes, 0)); } if (Alphas != null) { alpha = Parser.ParseTokenAsFloat(Parser.GetRequiredToken(Alphas, 0)); } }
public CameraSwicher(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { var sc = Parser.GetRequiredScope(element); var CameraId = sc["CameraId"]; var CameraName = sc["CameraName"]; var CameraIndexName = sc["CameraIndexName"]; if (CameraId != null) { cameraId = Parser.ParseTokenAsInt(Parser.GetRequiredToken(CameraId, 0)); } if (CameraName != null) { cameraName = Parser.GetRequiredToken(CameraName, 0).StringContents; } if (CameraIndexName != null && CameraIndexName.Tokens.Count > 0) { cameraIndexName = Parser.GetRequiredToken(CameraIndexName, 0).StringContents; } }
public Skin(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { var sc = Parser.GetRequiredScope(element); var LinkDeformAcuracy = sc["Link_DeformAcuracy"]; if (LinkDeformAcuracy != null) { DeformAccuracy = Parser.ParseTokenAsFloat(Parser.GetRequiredToken(LinkDeformAcuracy, 0)); } var conns = doc.GetConnectionsByDestinationSequenced(ID, "Deformer"); Clusters = new List<Cluster>(conns.Count); foreach (var con in conns) { var cluster = DocumentUtil.ProcessSimpleConnection<Cluster>(con, false, "Cluster -> Skin", element); if (cluster != null) { Clusters.Add(cluster); continue; } } }
public AnimationStack(ulong id, Element element, string name, Document doc) : base(id, element, name) { var sc = Parser.GetRequiredScope(element); // note: we don't currently use any of these properties so we shouldn't bother if it is missing props = DocumentUtil.GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true); // resolve attached animation layers var conns = doc.GetConnectionsByDestinationSequenced(ID, "AnimationLayer"); layers = new List<AnimationLayer>(conns.Count); foreach (var con in conns) { // link should not go to a property if (!string.IsNullOrEmpty(con.PropertyName)) { continue; } var ob = con.SourceObject; if (ob == null) { DocumentUtil.DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", element); continue; } var anim = ob as AnimationLayer; if (anim == null) { DocumentUtil.DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", element); continue; } layers.Add(anim); } LocalStart = new SimpleProperty<long>(props, "LocalStart", 0); LocalStop = new SimpleProperty<long>(props, "LocalStop", 0); ReferenceStart = new SimpleProperty<long>(props, "ReferenceStart", 0); ReferenceStop = new SimpleProperty<long>(props, "ReferenceStop", 0); }
public FileGlobalSettings(Document doc, PropertyTable prop) { this.doc = doc; this.props = prop; UpAxis = new SimpleProperty<int>(prop, "UpAxis", 1); UnAxisSign = new SimpleProperty<int>(prop, "UnAxisSign", 1); FrontAxis = new SimpleProperty<int>(prop, "FrontAxis", 2); FrontAxisSign = new SimpleProperty<int>(prop, "FrontAxisSign", 1); CoordAxis = new SimpleProperty<int>(prop, "CoordAxis", 0); CoordAxisSign = new SimpleProperty<int>(prop, "CoordAxisSign", 0); OriginalUpAxis = new SimpleProperty<int>(prop, "OriginalUpAxis", 0); OriginalUpAxisSign = new SimpleProperty<int>(prop, "OriginalUpAxisSign", 0); UnitScaleFactor = new SimpleProperty<double>(prop, "UnitScaleFactor", 0); OriginalUnitScaleFactor = new SimpleProperty<double>(prop, "OriginalUnitScaleFactor", 0); AmbientColor = new SimpleProperty<Vector3>(prop, "AmbientColor", new Vector3(0, 0, 0)); DefaultCamera = new SimpleProperty<string>(prop, "DefaultCamera", ""); TimeMode = new SimpleProperty<FrameRate>(prop, "TimeMode", FrameRate.FrameRate_DEFAULT); TimeSpanStart = new SimpleProperty<ulong>(prop, "TimeSpanStart", 0); TimeSpanStop = new SimpleProperty<ulong>(prop, "TimeSpanStop", 0); CustomFrameRate = new SimpleProperty<float>(prop, "CustomFrameRate", -1f); }
public AnimationCurve(ulong id, Element element, string name, Document doc) : base(id, element, name) { var sc = Parser.GetRequiredScope(element); var KeyTime = Parser.GetRequiredElement(sc, "KeyTime"); var KeyValueFloat = Parser.GetRequiredElement(sc, "KeyValueFloat"); Parser.ParseVectorDataArray(out this.keys, KeyTime); Parser.ParseVectorDataArray(out this.values, KeyValueFloat); if (keys.Count != values.Count) { DocumentUtil.DOMError("the number of key times does not match the number of keyframe values", KeyTime); } // check if the key times are well-ordered for (int i = 0; i < keys.Count - 1; i++) { if (keys[i] > keys[i + 1]) { DocumentUtil.DOMError("the keyframes are not in ascending order", KeyTime); } } var keyAttrDataFloat = sc["KeyAttrDataFloat"]; if (keyAttrDataFloat != null) { Parser.ParseVectorDataArray(out attributes, keyAttrDataFloat); } var keyAttrFlags = sc["KeyAttrFlags"]; if (keyAttrFlags != null) { Parser.ParseVectorDataArray(out flags, keyAttrFlags); } }
public Null(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { }
public Model(ulong id, Element element, Document doc, string name) : base(id, element, name) { shading = "Y"; var sc = Parser.GetRequiredScope(element); var Shading = sc["Shading"]; var Culling = sc["Culling"]; if (Shading != null) { shading = Parser.GetRequiredToken(Shading, 0).StringContents; } if (Culling != null) { culling = Parser.ParseTokenAsString(Parser.GetRequiredToken(Culling, 0)); } props = DocumentUtil.GetPropertyTable(doc, "Model.FbxNode", element, sc); ResolveLink(element, doc); this.QuaternionInterpolate = new SimpleProperty<int>(this.Props, "QuaternionInterpolate", 0); this.RotationOrder = new SimpleProperty<RotOrder>(this.Props, "RotationOrder", (RotOrder)0); this.RotationOffset = new SimpleProperty<Vector3>(this.Props, "RotationOffset", new Vector3()); this.RotationPivot = new SimpleProperty<Vector3>(this.Props, "RotationPivot", new Vector3()); this.ScalingOffset = new SimpleProperty<Vector3>(this.Props, "ScalingOffset", new Vector3()); this.ScalingPivot = new SimpleProperty<Vector3>(this.Props, "ScalingPivot", new Vector3()); this.TranslationActive = new SimpleProperty<bool>(this.Props, "TranslationActive", false); this.TranslationMin = new SimpleProperty<Vector3>(this.Props, "TranslationMin", new Vector3()); this.TranslationMax = new SimpleProperty<Vector3>(this.Props, "TranslationMax", new Vector3()); this.TranslationMinX = new SimpleProperty<bool>(this.Props, "TranslationMinX", false); this.TranslationMaxX = new SimpleProperty<bool>(this.Props, "TranslationMaxX", false); this.TranslationMinY = new SimpleProperty<bool>(this.Props, "TranslationMinY", false); this.TranslationMaxY = new SimpleProperty<bool>(this.Props, "TranslationMaxY", false); this.TranslationMinZ = new SimpleProperty<bool>(this.Props, "TranslationMinZ", false); this.TranslationMaxZ = new SimpleProperty<bool>(this.Props, "TranslationMaxZ", false); this.RotationOrder = new SimpleProperty<RotOrder>(this.Props, "RotationOrder", (RotOrder)0); this.RotationSpaceForLimitOnly = new SimpleProperty<bool>(this.Props, "RotationSpaceForLimitOnly", false); this.RotationStiffnessX = new SimpleProperty<float>(this.Props, "RotationStiffnessX", 0.0f); this.RotationStiffnessY = new SimpleProperty<float>(this.Props, "RotationStiffnessY", 0.0f); this.RotationStiffnessZ = new SimpleProperty<float>(this.Props, "RotationStiffnessZ", 0.0f); this.AxisLen = new SimpleProperty<float>(this.Props, "AxisLen", 0.0f); this.PreRotation = new SimpleProperty<Vector3>(this.Props, "PreRotation", new Vector3()); this.PostRotation = new SimpleProperty<Vector3>(this.Props, "PostRotation", new Vector3()); this.RotationActive = new SimpleProperty<bool>(this.Props, "RotationActive", false); this.RotationMin = new SimpleProperty<Vector3>(this.Props, "RotationMin", new Vector3()); this.RotationMax = new SimpleProperty<Vector3>(this.Props, "RotationMax", new Vector3()); this.RotationMinX = new SimpleProperty<bool>(this.Props, "RotationMinX", false); this.RotationMaxX = new SimpleProperty<bool>(this.Props, "RotationMaxX", false); this.RotationMinY = new SimpleProperty<bool>(this.Props, "RotationMinY", false); this.RotationMaxY = new SimpleProperty<bool>(this.Props, "RotationMaxY", false); this.RotationMinZ = new SimpleProperty<bool>(this.Props, "RotationMinZ", false); this.RotationMaxZ = new SimpleProperty<bool>(this.Props, "RotationMaxZ", false); this.InheritType = new SimpleProperty<TransformInheritance>(this.Props, "InheritType", (TransformInheritance)0); this.ScalingActive = new SimpleProperty<bool>(this.Props, "ScalingActive", false); this.ScalingMin = new SimpleProperty<Vector3>(this.Props, "ScalingMin", new Vector3()); this.ScalingMax = new SimpleProperty<Vector3>(this.Props, "ScalingMax", new Vector3(1.0f, 1.0f, 1.0f)); this.ScalingMinX = new SimpleProperty<bool>(this.Props, "ScalingMinX", false); this.ScalingMaxX = new SimpleProperty<bool>(this.Props, "ScalingMaxX", false); this.ScalingMinY = new SimpleProperty<bool>(this.Props, "ScalingMinY", false); this.ScalingMaxY = new SimpleProperty<bool>(this.Props, "ScalingMaxY", false); this.ScalingMinZ = new SimpleProperty<bool>(this.Props, "ScalingMinZ", false); this.ScalingMaxZ = new SimpleProperty<bool>(this.Props, "ScalingMaxZ", false); this.GeometricTranslation = new SimpleProperty<Vector3>(this.Props, "GeometricTranslation", new Vector3()); this.GeometricRotation = new SimpleProperty<Vector3>(this.Props, "GeometricRotation", new Vector3()); this.GeometricScaling = new SimpleProperty<Vector3>(this.Props, "GeometricScaling", new Vector3(1.0f, 1.0f, 1.0f)); this.MinDampRangeX = new SimpleProperty<float>(this.Props, "MinDampRangeX", 0.0f); this.MinDampRangeY = new SimpleProperty<float>(this.Props, "MinDampRangeY", 0.0f); this.MinDampRangeZ = new SimpleProperty<float>(this.Props, "MinDampRangeZ", 0.0f); this.MaxDampRangeX = new SimpleProperty<float>(this.Props, "MaxDampRangeX", 0.0f); this.MaxDampRangeY = new SimpleProperty<float>(this.Props, "MaxDampRangeY", 0.0f); this.MaxDampRangeZ = new SimpleProperty<float>(this.Props, "MaxDampRangeZ", 0.0f); this.MinDampStrengthX = new SimpleProperty<float>(this.Props, "MinDampStrengthX", 0.0f); this.MinDampStrengthY = new SimpleProperty<float>(this.Props, "MinDampStrengthY", 0.0f); this.MinDampStrengthZ = new SimpleProperty<float>(this.Props, "MinDampStrengthZ", 0.0f); this.MaxDampStrengthX = new SimpleProperty<float>(this.Props, "MaxDampStrengthX", 0.0f); this.MaxDampStrengthY = new SimpleProperty<float>(this.Props, "MaxDampStrengthY", 0.0f); this.MaxDampStrengthZ = new SimpleProperty<float>(this.Props, "MaxDampStrengthZ", 0.0f); this.PreferredAngleX = new SimpleProperty<float>(this.Props, "PreferredAngleX", 0.0f); this.PreferredAngleY = new SimpleProperty<float>(this.Props, "PreferredAngleY", 0.0f); this.PreferredAngleZ = new SimpleProperty<float>(this.Props, "PreferredAngleZ", 0.0f); this.Show = new SimpleProperty<bool>(this.Props, "Show", true); this.LODBox = new SimpleProperty<bool>(this.Props, "LODBox", false); this.Freeze = new SimpleProperty<bool>(this.Props, "Freeze", false); }
private void ResolveLink(Element element, Document doc) { var arr = new[] { "Geometry", "Material", "NodeAttribute" }; var conns = doc.GetConnectionsByDestinationSequenced(ID, arr); materials = new List<Material>(conns.Count); geometry = new List<Geometry>(conns.Count); attributes = new List<NodeAttribute>(conns.Count); foreach (var con in conns) { if (con.PropertyName.Length > 0) { continue; } Object ob = con.SourceObject; if (ob == null) { Debug.WriteLine("failed to read source object for incoming Model link, ignoring"); continue; } Material mat = ob as Material; if (mat != null) { materials.Add(mat); continue; } Geometry geo = ob as Geometry; if (geo != null) { geometry.Add(geo); continue; } NodeAttribute att = ob as NodeAttribute; if (att != null) { attributes.Add(att); continue; } Debug.WriteLine("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring"); continue; } }
public Scene ReadFile(string file) { byte[] input; using (var stream = new FileStream(file, FileMode.Open)) { input = new byte[stream.Length]; stream.Read(input, 0, (int)stream.Length); } bool isBinary = false; List<Token> tokens; if (Encoding.ASCII.GetString(input, 0, 18) == "Kaydara FBX Binary") { isBinary = true; BinaryTokenizer.TokenizeBinary(out tokens, input, input.Length); } else { Tokenizer.Tokenize(out tokens, input); } Parser parser = new Parser(tokens, isBinary); Document doc = new Document(parser, settings); Scene scene; FbxConverter.ConvertToScene(out scene, doc); return scene; }
public void FillTexture(Document doc) { var conns = doc.GetConnectionsByDestinationSequenced(ID); for (int i = 0; i < conns.Count; i++) { var con = conns[i]; var ob = con.SourceObject; if (ob == null) { DocumentUtil.DOMWarning("failed to read source object for texture link, ignoring", element); continue; } var tex = ob as Texture; texture = tex; } }
public LimbNode(ulong id, Element element, Document doc, string name) : base(id, element, doc, name) { }
public Material(ulong id, Element element, Document doc, string name) : base(id, element, name) { var sc = Parser.GetRequiredScope(element); var ShadingModel = sc["ShadingModel"]; var MultiLayer = sc["MultiLayer"]; if (MultiLayer != null) { this.multilayer = (Parser.ParseTokenAsID(Parser.GetRequiredToken(MultiLayer, 0)) != 0); } if (ShadingModel != null) { this.shading = Parser.ParseTokenAsString(Parser.GetRequiredToken(ShadingModel, 0)); } else { DocumentUtil.DOMWarning("shading mode not specified, assuming phong", element); shading = "phong"; } var templateName = string.Empty; var sh = shading; if (sh == "phong") { templateName = "Material.FbxSurfacePhong"; } else if (sh == "lambert") { templateName = "Material.FbxSurfaceLambert"; } else { DocumentUtil.DOMWarning("shading mode not recognized: " + shading, element); } props = DocumentUtil.GetPropertyTable(doc, templateName, element, sc); // resolve texture links var conns = doc.GetConnectionsByDestinationSequenced(ID); foreach (var con in conns) { // texture link to properties, not objects if (string.IsNullOrEmpty(con.PropertyName)) { continue; } var ob = con.SourceObject; if (ob == null) { DocumentUtil.DOMWarning("failed to read source object for texture link, ignoring", element); continue; } var tex = ob as Texture; if (tex == null) { var layeredTexture = ob as LayeredTexture; if (layeredTexture == null) { DocumentUtil.DOMWarning("source object for texture link is not a texture or layered texture, ignoring", element); continue; } var prop = con.PropertyName; if (layeredTextures.ContainsKey(prop)) { DocumentUtil.DOMWarning("duplicate layered texture link: " + prop, element); } layeredTextures[prop] = layeredTexture; layeredTexture.FillTexture(doc); } else { var prop = con.PropertyName; if (textures.ContainsKey(prop)) { DocumentUtil.DOMWarning("duplicate texture link: " + prop, element); } textures[prop] = tex; } } }
public static void ConvertToScene(out AssimpSharp.Scene result, Document doc) { new FbxConverter(out result, doc); }
/// <summary> /// the optional whitelist specifies a list of property names for which the caller /// wants animations for. If the curve node does not match one of these, std::range_error /// will be thrown. /// </summary> public AnimationCurveNode(ulong id, Element element, string name, Document doc, string[] targetPropWhitelist = null) : base(id, element, name) { this.doc = doc; this.target = null; curves = new Dictionary<string, AnimationCurve>(); var sc = Parser.GetRequiredScope(element); // find target node var whitelist = new[] { "Model", "NodeAttribute" }; var conns = doc.GetConnectionsBySourceSequenced(ID, whitelist); foreach(var con in conns) { // link should go for a property if (string.IsNullOrEmpty(con.PropertyName)) { continue; } if (targetPropWhitelist != null) { var s = con.PropertyName; var ok = false; for(int i=0; i<whitelist.Length; ++i) { if (s == targetPropWhitelist[i]) { ok = true; break; } } if (!ok) { throw (new ArgumentOutOfRangeException("AnimationCurveNode target property is not in whitelist")); } } var ob = con.DestinationObject; if (ob == null) { DocumentUtil.DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", element); continue; } // XXX support constraints as DOM class //ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob)); target = ob; if (target == null) { continue; } prop = con.PropertyName; break; } if (target == null) { DocumentUtil.DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode", element); } props = DocumentUtil.GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false); }