public EndInterface(Interface iface, Controller player, WaveMgr waveManager, SpriteFont[] fonts, Texture2D[] RetryButtonTextures) { this.iface = iface; this.player = player; this.waveManager = waveManager; this.fonts = fonts; this.RetryButton = new Button(RetryButtonTextures[0], RetryButtonTextures[1], RetryButtonTextures[2], Vector2.Zero); this.RetryButton.OnMouseClick += new EventHandler(RetryButton_OnMouseClick); this.RetryButton.Enabled = false; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); map.LoadTextures(this); Texture2D[] towerTextures = new Texture2D[] { Content.Load<Texture2D>("Towers/ArrowTower"), Content.Load<Texture2D>("Towers/CannonTower"), Content.Load<Texture2D>("Towers/DualShot"), Content.Load<Texture2D>("Towers/SpikeTower") }; Texture2D[] bulletTextures = new Texture2D[] { Content.Load<Texture2D>("Bullets/Arrow"), Content.Load<Texture2D>("Bullets/Cannonball"), Content.Load<Texture2D>("Bullets/WaterBullet"), Content.Load<Texture2D>("Bullets/Bullet") }; player = new Controller(map, towerTextures, bulletTextures); Texture2D bluehealthbar = Content.Load<Texture2D>("HealthBar/BlueProgressbar"); Texture2D greenhealthbar = Content.Load<Texture2D>("HealthBar/GreenProgressbar"); Texture2D healthbarbackground = Content.Load<Texture2D>("HealthBar/ProgressbarBackground"); //level, amount, speed, coins, hp, framecount, framedelay, framewidth, frameheight waveManager = new WaveMgr(map, new Wave[]{ new Wave("Rats", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Rat"), player, 1, 25, 1.0f, 1, 200, 4, 100.0f, 34, 32, map), new Wave("Scorpions", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Scorpion"), player, 2, 25, 1.0f, 1, 42, 8, 100.0f, 31, 31, map), new Wave("Beetles", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Beetle"), player, 3, 25, 1.0f, 1, 65, 3, 100.0f, 32, 32, map), new Wave("Chitiniacs", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Chitiniac"), player, 4, 25, 1.0f, 1, 75, 8, 100.0f, 31, 31, map), new Wave("Cockroaches", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Cockroach"), player, 5, 25, 1.0f, 1, 101, 8, 100.0f, 31, 31, map), new Wave("Bandits", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Bandit"), player, 6, 25, 1.5f, 1, 87, 8, 100.0f, 31, 31, map), new Wave("Crawlers", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Crawler"), player, 7, 25, 1.0f, 2, 136, 7, 100.0f, 36, 36, map), new Wave("Hornets", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Hornet"), player, 8, 25, 1.0f, 1, 158, 8, 100.0f, 31, 31, map), new Wave("Ogres", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Ogre"), player, 9, 25, 1.0f, 1, 189, 8, 100.0f, 31, 31, map), new Wave("PigKlivers", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/PigKliver"), player, 10, 25, 1.0f, 2, 212, 8, 100.0f, 31, 31, map), new Wave("[BOSS] Mage", bluehealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Mage"), player, 10, 1, 1.0f, 45, 2000, 8, 100.0f, 31, 31, map), new Wave("Trolls", greenhealthbar, healthbarbackground, Content.Load<Texture2D>("NPCs/Troll"), player, 11, 25, 1.0f, 2, 245, 8, 100.0f, 31, 31, map) }); infoInterface = new Interface(player, Content.Load<Texture2D>("GUI/Toolbar"), Content.Load<Texture2D>("GUI/Toolbar"), Content.Load<SpriteFont>("Fonts/ToolbarFont"), Map.ToMapSpace(new Vector2(map.Width, 0)), Map.ToMapSpace(new Vector2(map.Width, 0))); infoInterface.SetCoinInfo(Content.Load<Texture2D>("GUI/Coin"), Map.ToMapSpace(new Vector2(map.Width, 0.1f)), 7, 32, 32, 100.0f); infoInterface.SetDummyTexture(new Texture2D(this.graphics.GraphicsDevice, 1, 1)); Texture2D ButtonBackground = Content.Load<Texture2D>("GUI/ButtonBackground"); Texture2D ButtonHoverBackground = Content.Load<Texture2D>("GUI/ButtonHoverBackground"); Texture2D ButtonClickBackground = Content.Load<Texture2D>("GUI/ButtonClickBackground"); Texture2D StartButtonBackground = Content.Load<Texture2D>("GUI/StartButtonBackground"); Texture2D StartButtonHoverBackground = Content.Load<Texture2D>("GUI/StartButtonHoverBackground"); Texture2D StartButtonClickBackground = Content.Load<Texture2D>("GUI/StartButtonClickBackground"); infoInterface.SetTowerButtonBackgrounds(new Texture2D[] { ButtonBackground, ButtonClickBackground, ButtonHoverBackground }, towerTextures); infoInterface.SetStartButton(Content.Load<SpriteFont>("Fonts/StartButtonFont"), new Texture2D[] { StartButtonBackground, StartButtonClickBackground, StartButtonHoverBackground }, waveManager); infoInterface.SetTextboxFonts(Content.Load<SpriteFont>("Fonts/TextboxWelcomeFont"), Content.Load<SpriteFont>("Fonts/TextboxFont")); endInterface = new EndInterface(infoInterface, player, waveManager, new SpriteFont[] { Content.Load<SpriteFont>("Fonts/EndInterfaceTitle"), Content.Load<SpriteFont>("Fonts/EndInterfaceScoreTitle"), Content.Load<SpriteFont>("Fonts/EndInterfaceTitle"), Content.Load<SpriteFont>("Fonts/StartButtonFont") }, new Texture2D[] { StartButtonBackground, StartButtonClickBackground, StartButtonHoverBackground }); }