Example #1
0
        static void MinimaxSearch()
        {
            /*
            alpha-beta(player,board,alpha,beta)
            if(game over in current board position)
                return winner
            children = all legal moves for player from this board
            */

            //starting game position (default)
            GameBoard parent = new GameBoard();
            parent.SetNodeType(GameBoard.MinMax.Min);
            int total_moves = 0;
            /*
            //forced loss test
            parent.SetStones(0, 0, 10, Colour.WHITE);
            parent.SetStones(1, 0, 3, Colour.BLACK);
            parent.SetStones(0, 1, 3, Colour.BLACK);
            parent.SetStones(1, 1, 4, Colour.BLACK);
            parent.SetStones(3, 0, 0, Colour.NONE);
            parent.SetStones(0, 3, 0, Colour.NONE);
            */

            Console.WriteLine("Starting move:");
            displayBoard(parent);

            bool turn = false; //turn 0 = player's turn(black,min), turn 1 = our turn(white,max)
            GameBoard next_move = null;

            //while we still have moves left, or haven't played over 1000 moves
            while(total_moves < 5000)
            {
                if (turn == false)//their turn (BLACK)
                {
                    Console.WriteLine("Black - Their Move / Player 1");

                    //Random moves :(
                    //choose random child
                    int moves = parent.GetChildren().Count;
                    if (moves <= 0)
                    {
                        moves = CalculateMoves(parent);
                    }

                    //player 2 wins
                    if (moves == 0)
                    {
                        break;
                    }

                    Random random_number = new Random();
                    int black_move = random_number.Next(parent.GetChildren().Count - 1);

                    next_move = parent.GetChildren().ElementAt(black_move);
                    //parent.SetAlphaBetaValue(next_move.GetAlphaBetaValue());

                    turn = true;
                }
                else //my move (WHITE)
                {
                    Console.WriteLine("White - My Move / Player 2");
                    //GameBoard start_move = parent; // CalculateMaxMove(parent); //current node is a beta
                    next_move = parent;
                    //GameBoard next_move_tmp = start_move;
                    int counter = 0;

                    //iterative deepening
                    int internal_counter = 1; //keep adding one more iteration

                    while (internal_counter > counter)
                    {
                        int moves = 0;
                        if (next_move.GetChildren().Count > 0)
                        {
                            moves = next_move.GetChildren().Count;
                        }
                        else
                        {
                            moves = CalculateMoves(next_move);
                        }

                        //player 1 wins-need to avoid
                        if (moves == 0)
                        {
                            break;
                        }

                        if (parent.GetNodeType() == GameBoard.MinMax.Min)
                        {
                            if (CalculateMaxMove(next_move) == null) //end node
                            {
                                break;
                            }
                            next_move = CalculateMaxMove(next_move);
                        }
                        else
                        {
                            if (CalculateMinMove(next_move) == null) //end node
                            {
                                break;
                            }
                            next_move = CalculateMinMove(next_move);
                        }
                        counter++;

                        if (counter == internal_counter && internal_counter < 50) //deepen search
                        {
                            internal_counter = internal_counter + 1;
                        }
                    }

                    while (next_move.GetParent().GetParent() != null)
                    {
                        next_move = next_move.GetParent();
                    }

                    turn = false;
                }

                Console.WriteLine("Move #: " + total_moves);
                displayBoard(next_move);
                parent = next_move;
                total_moves++;
                next_move.SetParent(null); //get rid of useless nodes
                System.GC.Collect();        // parent is always root node

            }

            //TIE
            if (next_move.GetChildren().Count > 0)
            {
                Console.WriteLine("NO winner. Try again...");
                return;
            }

            //WINNER
            if (next_move.GetNodeType() == GameBoard.MinMax.Max)
            {
                Console.WriteLine("Player 1 wins");
            }
            else
            {
                Console.WriteLine("Computer wins");
            }
            return;
        }
Example #2
0
        static int CalculateMoves(GameBoard board)
        {
            /* goes through all the possible moves
             * on a gameboard
             * returns number of moves
             */

            int moves = 0;

            Colour player_colour = Colour.NONE;
            GameBoard.MinMax child_type = GameBoard.MinMax.Null;

            if (board.GetNodeType() == GameBoard.MinMax.Max)
            {
                player_colour = Colour.BLACK;
                child_type = GameBoard.MinMax.Min;
            }else if (board.GetNodeType() == GameBoard.MinMax.Min)
            {
                player_colour = Colour.WHITE;
                child_type = GameBoard.MinMax.Max;
            }

            for (int x = 0; x <= 3; x++)
            {

                for (int y = 0; y <= 3; y++)
                {
                    if (board.ReturnPosition(x,y).stones > 0 && board.ReturnPosition(x,y).colour == player_colour)
                    {
                        //if statement to sort number of stones
                        //1-2 stones = 1 square
                        if (board.ReturnPosition(x, y).stones == 1 || board.ReturnPosition(x, y).stones == 2)
                        {
                            //north
                            int a = x;
                            int b = y + 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                            //south
                            a = x;
                            b = y - 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                            //east
                            a = x - 1;
                            b = y;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                            //west
                            a = x + 1;
                            b = y;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                            //ne
                            a = x + 1;
                            b = y - 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                           //nw
                            a = x - 1;
                            b = y - 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                           //se
                            a = x + 1;
                            b = y + 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);

                            //sw
                            a = x - 1;
                            b = y + 1;
                            moves = CheckAdjacentMove(board, child_type, player_colour, x, y, a, b, moves);
                        }
                        else if (board.ReturnPosition(x, y).stones == 3)//3 stones = 2 squares
                        {
                            //north x2
                            int a = x;
                            int b = y + 1;
                            int c = x;
                            int d = y + 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //south x2
                            a = x;
                            b = y - 1;
                            c = x;
                            d = y - 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //eastx2
                            a = x - 1;
                            b = y;
                            c = x - 2;
                            d = y;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //westx2
                            a = x + 1;
                            b = y;
                            c = x + 2;
                            d = y;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //nex2
                            a = x + 1;
                            b = y - 1;
                            c = x + 2;
                            d = y - 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //nwx2
                            a = x - 1;
                            b = y - 1;
                            c = x - 2;
                            d = y - 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //se x2
                            a = x + 1;
                            b = y + 1;
                            c = x + 2;
                            d = y + 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);

                            //swx2
                            a = x - 1;
                            b = y + 1;
                            c = x - 2;
                            d = y + 2;
                            moves = CheckTwoSquares(board, child_type, player_colour, x, y, a, b, c, d, moves);
                        }
                        else //  4+ stones = 3 squares
                        {
                            //north x3
                            int a = x;
                            int b = y + 1;
                            int c = x;
                            int d = y + 2;
                            int e = x;
                            int f = y + 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //south x3
                            a = x;
                            b = y - 1;
                            c = x;
                            d = y - 2;
                            e = x;
                            f = y - 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //westx3
                            a = x - 1;
                            b = y;
                            c = x - 2;
                            d = y;
                            e = x - 3;
                            f = y;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //eastx3
                            a = x + 1;
                            b = y;
                            c = x + 2;
                            d = y;
                            e = x + 3;
                            f = y;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //nex3
                            a = x + 1;
                            b = y + 1;
                            c = x + 2;
                            d = y + 2;
                            e = x + 3;
                            f = y + 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //nwx3 //---------????
                            a = x - 1;
                            b = y + 1;
                            c = x - 2;
                            d = y + 2;
                            e = x - 3;
                            f = y + 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //se x3
                            a = x + 1;
                            b = y - 1;
                            c = x + 2;
                            d = y - 2;
                            e = x + 3;
                            f = y - 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                            //swx3
                            a = x - 1;
                            b = y - 1;
                            c = x - 2;
                            d = y - 2;
                            e = x - 3;
                            f = y - 3;
                            moves = CheckThreeSquares(board, child_type, player_colour, x, y, a, b, c, d, e, f, moves);

                        }
                    }
                }
            }
            //store moves in parent - number of squares covereed - failed eval fxn
            /* int squares = 0;
             for (int x = 0; x < 4; x++)
             {
                 for (int y = 0; y < 4; y++)
                 {
                     if (board.ReturnPosition(x, y).colour == player_colour)
                     {
                         squares++;
                     }
                 }

             }
             board.SetAlphaBetaValue(squares);
             return squares;
             */
             board.SetAlphaBetaValue(moves);
             return moves;
        }