public void SetAmountInMachine(uint amount) { Console.WriteLine("The new amount has been set."); machine.AmountInMachine = amount; if (amount == 0) { machine.SetMachineState(machine.GetNoCashState()); } }
public void WithdrawCash(int cash) { if (machine.AmountInMachine >= cash) { Console.WriteLine("{0} is withdrawn from the machine", cash); machine.setAmountInMachine(machine.AmountInMachine - cash); RejectCard(); if (machine.AmountInMachine == 0) { machine.SetMachineState(machine.GetNoCashState()); } // Am i missing anything here ? } else { Console.WriteLine("Not enough cash available in the machine"); RejectCard(); } }