Example #1
0
        public override void Update(GameTime gameTime)
        {
            if (Game1.spriteManager.boss.bState == Boss.BossState.Phase2 && !initiatedPhase2and3)
            {
                enemySpawner        = new EnemySpawner(20, 45, true, false, false, false);
                initiatedPhase2and3 = true;
            }

            if (Game1.spriteManager.boss.bState == Boss.BossState.Finished)
            {
                Game1.spriteManager.clearScene(false);
                Game1.particleManager.Update(gameTime);
                enemySpawner  = new EnemySpawner(false, false, false, false);
                pickupSpawner = new PickupSpawner(false, false, false);
                Game1.spriteManager.boss.Kill(true);
                if (ticksRemaining <= 0)
                {
                    gameStateManager.setLevel(12);
                }

                if (ticksRemaining > 0)
                {
                    ticksRemaining--;
                }
            }

            // Handle our player input
            PlayerInput.Update();

            Levels.handleLevelHotKeys(gameStateManager);

            // Update our Sprite Manager
            Game1.spriteManager.Update();

            // Update our Particle Manager
            Game1.particleManager.Update(gameTime);

            // Update our Enemy Spawner
            enemySpawner.Update(Game1.spriteManager.count);

            // Update our Pickup Spawner
            pickupSpawner.Update(Game1.spriteManager.count);
        }
Example #2
0
        public static void handleLevelUpdate(GameTime gameTime, RC_GameStateManager gameStateManager, EnemySpawner enemySpawner, PickupSpawner pickupSpawner, PlayerGUI playerGUI, int scoreReq, int nxtLvl)
        {
            // Check our win conditions
            if (Resources.score > scoreReq)
            {
                gameStateManager.setLevel(nxtLvl);
            }

            Levels.handleLevelHotKeys(gameStateManager);

            // Update our Sprite Manager
            Game1.spriteManager.Update();

            // Update our Particle manager
            Game1.particleManager.Update(gameTime);

            // Update our Enemy Spawner
            enemySpawner.Update(Game1.spriteManager.count);

            // Update our Pickup Spawner
            pickupSpawner.Update(Game1.spriteManager.count);
        }