public static TextureCollection FromConfig(ContentManager content, GraphicsDevice device, string name) { TextureCollection result = new TextureCollection(content, device); result.LoadFromConfig(name); return(result); }
public override void Initialize() { Program.LogAgmnt("SpriteRenderer", "initializing renderer", "Gphx"); InitSettings(); batch = new SpriteBatch(graphics.GraphicsDevice); textures = TextureCollection.FromConfig(Game.Content, graphics.GraphicsDevice, "Textures"); base.Initialize(); }