private void actOnPlayer(Player p, event_type et) { switch (et) { case event_type.ADD_COIN: p.gold++; break; case event_type.LOSE_HEALTH: p.current_health--; break; case event_type.ROLL_DICE: //p.rollDice(); break; case event_type.GAIN_HEALTH: p.current_health++; break; case event_type.DRAW_CARD: p.getCards().Add(new Card(card_type.ITEM, null, item_type.CONSUMABLE)); break; } }