/// <summary> /// Draws anti-aliased line on texture /// </summary> public static void DrawAALine(this Texture2D texture, int x0, int y0, int x1, int y1, Color color) { PTUtils.DrawAALine(x0, y0, x1, y1, (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t))); }
/// <summary> /// Draws anti-aliased line on texture /// </summary> public static void DrawAALine(this Texture2D texture, Vector2Int v0, Vector2Int v1, Color color) { PTUtils.DrawAALine(v0, v1, (x, y, t) => texture.SetPixel(x, y, Color.Lerp(texture.GetPixel(x, y), color, t))); }