public static EnemiesCreator MoveTowardsTarget(this EnemiesCreator enemiesCreator, GameObject target) { var moveTowardsTarget = enemiesCreator.Enemy.GetOrAddComponent <MoveTowardsTarget>(); moveTowardsTarget.Target = target; return(enemiesCreator); }
public static EnemiesCreator WithRandomPosition(this EnemiesCreator enemiesCreator) { var playerPosition = enemiesCreator.Player.transform.position; var minX = Camera.main.ViewportToWorldPoint(new Vector3(Camera.main.rect.xMin, 0, Camera.main.transform.position.z)).x; var maxX = Camera.main.ViewportToWorldPoint(new Vector3(Camera.main.rect.xMax, 0, Camera.main.transform.position.z)).x; var enemyBounds = GetEnemyRectBounds(playerPosition.x, minX, maxX, GetPlayerWidth(enemiesCreator.Player)); enemiesCreator.Enemy.transform.position = new Vector3() { x = Random.Range(enemyBounds.xMin, enemyBounds.xMax), y = 0 }; return(enemiesCreator); }
public static EnemiesCreator Activate(this EnemiesCreator enemiesCreator) { enemiesCreator.Enemy.SetActive(true); return(enemiesCreator); }
public static EnemiesCreator SetPosition(this EnemiesCreator enemiesCreator, Vector2 position) { enemiesCreator.Enemy.transform.position = position; return(enemiesCreator); }