protected virtual void Awake() { uidm = FindObjectOfType <UIDManager>(); dndm = FindObjectOfType <DragAndDropManager>(); table = FindObjectOfType <Table>(); handPlane = FindObjectOfType <HandPlane>(); }
protected void Awake() { uidm = FindObjectOfType <UIDManager>(); handPlane = GameObject.Find("HandPlane").transform; hand = handPlane.GetComponent <ModelContainerBehaviour>(); table = FindObjectOfType <Table>(); }