protected override void OnTriggerEnter2D(Collider2D collision) { base.OnTriggerEnter2D(collision); if (collision.gameObject == player.gameObject) { player.SetRespawnPoint(this.transform.position); animator.Play("Saving"); } }
protected override void OnTriggerEnter2D(Collider2D collision) { base.OnTriggerEnter2D(collision); if (collision.gameObject == player.gameObject) { player.SetRespawnPoint(this.transform.position); animator.Play("Saving"); } }