//private int count = 0;

        public override void RespondToInput(GameController controller, string[] separatedInputWords)
        {
            _turn = 1;
            int length = separatedInputWords.Length - 1;

            if (controller.RoomNavigation.CurrentRoom != null)
            {
                if (_turn <= 5)
                {
                    while ((length - 2) > 0)
                    {
                        if (separatedInputWords[length] == separatedInputWords[length - 2])
                        {
                            controller.LogStringWithReturn("Arrows aren't that crooked - try another room");
                            return;
                        }

                        length--;
                    }

                    if (separatedInputWords.Length > 2)
                    {
                        if (("Room " + separatedInputWords[2]) == controller.RoomNavigation.CurrentRoom.RoomName)
                        {
                            controller.LogStringWithReturn("Arrows aren't that crooked - try another room");
                            return;
                        }
                    }


                    for (int i = 1; i < separatedInputWords.Length; i++)
                    {
                        var keepGoing = controller.RoomNavigation.AttemptToShootThroughRooms(separatedInputWords[i], _turn, separatedInputWords.Length - 1);
                        _turn++;

                        if (!keepGoing)
                        {
                            break;
                        }
                    }
                }
                else
                {
                    controller.LogStringWithReturn("Too many rooms");
                }
            }

            controller.DisplayRoomText();
        }
Example #2
0
        public void AttemptToChagneRooms(string directionNoun)
        {
            if (CurrentRoom == null)
            {
                return;
            }

            if (_exitDictionary.ContainsKey(directionNoun))
            {
                CurrentRoom   = _exitDictionary[directionNoun];
                RoomArrowIsIn = CurrentRoom;
                //controller.LogStringWithReturn("You head off to room " + directionNoun);
                _controller.DisplayRoomText();
            }
            else
            {
                _controller.LogStringWithReturn("There is no path to " + directionNoun);
            }
        }