Example #1
0
        public override bool IsComplete()
        {
            PlayerHolder p = Settings.gameManager.currentPlayer;
            PlayerHolder e = Settings.gameManager.GetEnemyOf(p);

            if (p.atackingCards.Count == 0)
            {
                return(true);
            }
            for (int i = 0; i < p.atackingCards.Count; i++)
            {
                CardInstance   inst   = p.atackingCards[i];
                Card           c      = inst.viz.card;
                CardProperties attack = c.GetProperty(attackElement);
                if (attack == null)
                {
                    Debug.Log("You are attacking with a card that cannot attack");
                    continue;
                }
                p.DropCard(inst, false);
                p.currentHolder.SetCardDown(inst);
                inst.SetTapped();

                e.DoDamage(attack.intValue);
            }
            p.atackingCards.Clear();
            return(true);
        }
Example #2
0
        public void LoadCard(Card c)
        {
            if (c == null)
            {
                return;
            }
            card = c;
            card.cardType.OnSetType(this);

            CloseAll();

            for (int i = 0; i < c.properties.Length; i++)
            {
                CardProperties    cp = c.properties[i];
                CardVizProperties p  = GetProperty(cp.element);
                if (p == null)
                {
                    continue;
                }

                if (cp.element is ElementInteger)
                {
                    p.text.text = cp.intValue.ToString();
                    p.text.gameObject.SetActive(true);
                }
                if (cp.element is ElementText)
                {
                    p.text.text = cp.stringValue;
                    p.text.gameObject.SetActive(true);
                }
                else
                if (cp.element is ElementImage)
                {
                    p.img.sprite = cp.sprite;
                    p.img.gameObject.SetActive(true);
                }
            }
        }