void InitFriendItem() { foreach (var item in FriendManager.Instance.allFriends) { GameObject go = Instantiate(itemPrefab, this.listMain.transform); go.SetActive(true); UIFrindItem ui = go.GetComponent <UIFrindItem>(); ui.SetFriendInfo(item); this.listMain.AddItem(ui); } }
private void OnFriendSelected(ListView.ListViewItem item) { this.selectedItem = item as UIFrindItem; }