Example #1
0
 public static void SetImageSprite(Image image, string prefabPath, CUIFormScript formScript, bool loadSync = true, bool needCached = false, bool unloadBelongedAssetBundleAfterLoaded = false, bool isShowSpecMatrial = false)
 {
     if (image == null)
     {
         return;
     }
     if (loadSync)
     {
         CUIUtility.SetImageSprite(image, CUIUtility.GetSpritePrefeb(prefabPath, needCached, unloadBelongedAssetBundleAfterLoaded), isShowSpecMatrial);
     }
     else
     {
         image.color = new Color(image.color.r, image.color.g, image.color.b, 0f);
         formScript.AddASyncLoadedImage(image, prefabPath, needCached, unloadBelongedAssetBundleAfterLoaded, isShowSpecMatrial);
     }
 }
Example #2
0
        private void UpdateASyncLoadedImage()
        {
            if (this.m_asyncLoadedImages == null)
            {
                return;
            }
            bool flag = false;
            int  i    = 0;

            while (i < this.m_asyncLoadedImages.get_Count())
            {
                CUIFormScript.CASyncLoadedImage cASyncLoadedImage = this.m_asyncLoadedImages.get_Item(i);
                Image image = cASyncLoadedImage.m_image;
                if (image != null)
                {
                    GameObject gameObject = null;
                    string     prefabPath = cASyncLoadedImage.m_prefabPath;
                    if (!this.m_loadedSpriteDictionary.TryGetValue(prefabPath, ref gameObject) && !flag)
                    {
                        gameObject = CUIUtility.GetSpritePrefeb(prefabPath, cASyncLoadedImage.m_needCached, cASyncLoadedImage.m_unloadBelongedAssetBundleAfterLoaded);
                        this.m_loadedSpriteDictionary.Add(prefabPath, gameObject);
                        flag = true;
                    }
                    if (gameObject != null)
                    {
                        image.color = new Color(image.color.r, image.color.g, image.color.b, 1f);
                        image.SetSprite(gameObject, cASyncLoadedImage.m_isShowSpecMatrial);
                        this.m_asyncLoadedImages.RemoveAt(i);
                    }
                    else
                    {
                        i++;
                    }
                }
                else
                {
                    this.m_asyncLoadedImages.RemoveAt(i);
                }
            }
        }
Example #3
0
 private void UpdateASyncLoadedImage()
 {
     if (this.m_asyncLoadedImages != null)
     {
         bool flag  = false;
         int  index = 0;
         while (index < this.m_asyncLoadedImages.Count)
         {
             Image image = this.m_asyncLoadedImages[index].m_image;
             if (image != null)
             {
                 GameObject obj2 = null;
                 if (!this.m_loadedSpriteDictionary.TryGetValue(this.m_asyncLoadedImages[index].m_prefabPath, out obj2) && !flag)
                 {
                     obj2 = CUIUtility.GetSpritePrefeb(this.m_asyncLoadedImages[index].m_prefabPath, this.m_asyncLoadedImages[index].m_needCached, this.m_asyncLoadedImages[index].m_unloadBelongedAssetBundleAfterLoaded);
                     this.m_loadedSpriteDictionary.Add(this.m_asyncLoadedImages[index].m_prefabPath, obj2);
                     flag = true;
                 }
                 if (obj2 != null)
                 {
                     image.color = new Color(image.color.r, image.color.g, image.color.b, 1f);
                     image.SetSprite(obj2);
                     this.m_asyncLoadedImages.RemoveAt(index);
                 }
                 else
                 {
                     index++;
                 }
             }
             else
             {
                 this.m_asyncLoadedImages.RemoveAt(index);
             }
         }
     }
 }