Example #1
0
        private void GenerateRoom()
        {
            this.floorNodes = new List <FloorNode>();

            var roomCount = this.config.roomGenerateCountRange.GetRandom();
            var roomSize  = this.config.roomGenerateSizeRange;

            for (var i = 0; i < roomCount; i++)
            {
                var position = GetRandomPointInCircle(this.config.dungeonRadius);
                var rect     = new Rect(position.x, position.y, roomSize.GetRandom(), roomSize.GetRandom());
                var roomNode = new FloorNode(i, rect);

                this.floorNodes.Add(roomNode);
            }
        }
Example #2
0
        //public EdgeNode(int id , Rect rect)
        //{
        //    this.id = id;
        //    this.rect = rect;
        //    this.children = new List<EdgeNode>();
        //}

        //public void AddChildren(EdgeNode child)
        //{
        //    this.children.Add(child);
        //}

        public EdgeNode(FloorNode a, FloorNode b)
        {
            if (a == b)
            {
                throw new DuplicateFloorNodeException(a, b);
            }
            else if (a < b)
            {
                this.a = a;
                this.b = b;
            }
            else
            {
                this.a = b;
                this.b = a;
            }
        }
Example #3
0
        private bool CheckDistanceWithAllMainRooms(FloorNode node)
        {
            var isFar = true;

            for (var j = 0; j < this.floorNodes.Count; j++)
            {
                var room = this.floorNodes[j];
                if (room.id != node.id && room.isMain)
                {
                    if (Vector3.Distance(room.rect.center, node.rect.center) < this.config.distanceBetweenMainRoom)
                    {
                        isFar = false;
                        break;
                    }
                }
            }

            return(isFar);
        }
Example #4
0
 public DuplicateFloorNodeException(FloorNode a, FloorNode b) : base()
 {
     this.a = a;
     this.b = b;
 }