public static Dictionary <Vector2Int, float> BuildMountain(int x, int y, int levelsCount, int ringWidth, float ringHeight, int maxX, int maxZ)
        {
            var result = new Dictionary <Vector2Int, float>();

            var ringsToBeRaised = MapPiecesSelector.GetRingsAround(x, y, levelsCount, ringWidth, maxX, maxZ);

            for (int i = 0; i < levelsCount; ++i)
            {
                foreach (var tile in ringsToBeRaised[i])
                {
                    if (MapOperationValidator.IsValidPointOnMap(tile.x, tile.y, maxX, maxZ))
                    {
                        if (!result.ContainsKey(tile))
                        {
                            result.Add(tile, (levelsCount - i) * ringHeight);
                        }
                        else
                        {
                            result[tile] = (levelsCount - i) * ringHeight;
                        }
                    }
                }
            }
            return(result);
        }
 private bool IsValidPointOnMap(int x, int y)
 {
     return(MapOperationValidator.IsValidPointOnMap(x, y, XResolution, ZResolution));
 }