// Use this for initialization void Start() { this.logger.Log("configuring global script class"); MapElementHighlight.enabled = false; cameraBehavior = mainCamera.GetComponent <CameraBehavior>(); listOfMapObjects = new List <Assets.Scripts.Map.MapObject>(); var filter = gameObject.AddComponent <MeshFilter>(); gameObject.AddComponent <MeshRenderer>(); var mapLoader = new MapLoader(); this.gameMap = mapLoader.LoadMapFromJson(Assets.Scripts.Map.GlobalMapConfig.JsonMapPath); //set prefabs for objectRenderer objectRenderer.setPrefabs(prefab_archer, prefab_swordsman, prefab_mutant, prefab_horseman, prefab_castle); var mapRenderer = new MapRenderer(GameMap, prefab_trees, prefab_grass, prefab_water, prefab_sand, listOfMapObjects, objectRenderer); mapRenderer.RenderTheMap(); UserTurn = 0; winNotification = (WinNotificationUI)GameObject.Find("WinNotificationPanel").GetComponent(typeof(WinNotificationUI)); }
public void setParameters(Assets.Scripts.Map.Map map, List <Assets.Scripts.Map.MapObject> listOfMapObjects, float scale, float square_xz, float separator, Vector2 mapStart) { this.map = map; this.listOfMapObjects = listOfMapObjects; this.separator = separator; this.square_xz = square_xz; this.scale = scale; this.mapStart = mapStart; }
public MapRenderer(Assets.Scripts.Map.Map map, Transform prefab_trees, Transform prefab_grass, Transform prefab_water, Transform prefab_sand, List <Assets.Scripts.Map.MapObject> listOfMapObjects, ObjectRenderer objectRenderer) { this.map = map; this.listOfMapObjects = listOfMapObjects; this.objectRenderer = objectRenderer; this.prefab_trees = prefab_trees; prefabs = new List <Transform> { prefab_grass, prefab_water, prefab_sand }; }
public ObjectRenderer(Assets.Scripts.Map.Map map, List <Assets.Scripts.Map.MapObject> listOfMapObjects, float scale, float square_xz, float separator) { setParameters(map, listOfMapObjects, scale, square_xz, separator, new Vector2(0, 0)); }
public static GameObject Create(Type type, Vector3 position) { GameObject itemObj = (GameObject)GameObject.Instantiate(Resources.Load <Object>("Item"), position, Quaternion.identity); SpriteRenderer renderer = itemObj.GetComponent <SpriteRenderer>(); Item item = itemObj.GetComponent <Item>(); renderer.sprite = Resources.Load <Sprite>("Items/" + type); GameObject mapObj = GameObject.FindGameObjectWithTag("Map"); Map.Map map = mapObj.GetComponent <Map.Map>(); itemObj.transform.SetParent(mapObj.transform); itemObj.transform.localScale = new Vector3(0.65f, 0.65f, 1.0f); const float DEFAULT_BUFF_TIMEOUT_S = 10.0f; switch (type) { case Type.HealthPack: item.RestoreHealth = 100.0f; break; case Type.Bomb: item.RestoreHealth = -25.0f; item.ExplosionForce = 1.0f; break; case Type.StrengthBonus: item.ApplyBuff = new Buff(Statistic.Damage, Buff.Type.Additive, 10.0f, DEFAULT_BUFF_TIMEOUT_S, "Items/StrengthBonus"); break; case Type.StrengthDouble: item.ApplyBuff = new Buff(Statistic.Damage, Buff.Type.Multiplicative, 2.0f, DEFAULT_BUFF_TIMEOUT_S, "Items/StrengthDouble"); break; case Type.StrengthHalf: item.ApplyBuff = new Buff(Statistic.Damage, Buff.Type.Multiplicative, 0.5f, DEFAULT_BUFF_TIMEOUT_S, "Items/StrengthHalf"); break; case Type.WebSwingRangeBonus: item.ApplyBuff = new Buff(Statistic.WebSwingRange, Buff.Type.Additive, 10.0f, DEFAULT_BUFF_TIMEOUT_S, "Items/WebSwingRangeBonus"); break; case Type.WebSwingRangeInfinite: item.ApplyBuff = new Buff(Statistic.WebSwingRange, Buff.Type.Additive, 1000000.0f, // good approximation of infinity DEFAULT_BUFF_TIMEOUT_S, "Items/WebSwingRangeInfinite"); break; case Type.WebSwingRangeHalf: item.ApplyBuff = new Buff(Statistic.WebSwingRange, Buff.Type.Multiplicative, 0.5f, DEFAULT_BUFF_TIMEOUT_S, "Items/WebSwingRangeHalf"); break; case Type.EnableRotation: item.ApplyEffect = new EnableRotationEffect(map); break; } return(itemObj); }
// Use this for initialization void Start() { map = GameObject.FindGameObjectWithTag("Map").GetComponent <Map.Map>(); }
public EnableRotationEffect(Map.Map map) { this.map = map; }
// Use this for initialization protected void Start() { lifeBar = transform.FindChild("LifeBar"); map = FindObjectOfType <Map.Map>(); rb = GetComponent <Rigidbody2D> (); }
// Use this for initialization void Start() { map = GameObject.FindGameObjectWithTag("Map").GetComponent <Map.Map>(); rectTransform = GetComponent <RectTransform>(); }
void OnEnable() { if (PerPlayerStats == null) { Reset(); } LabeledStat[] perPlayerStats = new LabeledStat[] { new LabeledStat() { label = "TotalDamage", values = new string[] { string.Format("{0:F0}", PerPlayerStats[0].TotalDamageDealt), string.Format("{0:F0}", PerPlayerStats[1].TotalDamageDealt) } }, new LabeledStat() { label = "MaxDamage", values = new string[] { string.Format("{0:F0}", PerPlayerStats[0].MaxDamageDealt), string.Format("{0:F0}", PerPlayerStats[1].MaxDamageDealt) } }, new LabeledStat() { label = "Kills", values = new string[] { PerPlayerStats[0].EnemiesKilled.ToString(), PerPlayerStats[1].EnemiesKilled.ToString() } }, new LabeledStat() { label = "ItemsPickedUp", values = new string[] { PerPlayerStats[0].ItemsPickedUp.ToString(), PerPlayerStats[1].ItemsPickedUp.ToString() } }, new LabeledStat() { label = "LongestShot", values = new string[] { string.Format("{0:F3}", PerPlayerStats[0].LongestShot), string.Format("{0:F3}", PerPlayerStats[1].LongestShot) } }, }; Transform perPlayerStatsContainer = transform.FindChild("PerPlayerStats"); foreach (LabeledStat stat in perPlayerStats) { Transform statContainer = perPlayerStatsContainer.FindChild(stat.label); statContainer.FindChild("P1").GetComponent <Text>().text = stat.values[0]; statContainer.FindChild("P2").GetComponent <Text>().text = stat.values[1]; // TODO: that cast is soo ugly... but works statContainer.FindChild("Star1").gameObject.SetActive(double.Parse(stat.values[0]) > double.Parse(stat.values[1])); statContainer.FindChild("Star2").gameObject.SetActive(double.Parse(stat.values[0]) < double.Parse(stat.values[1])); } Transform generalStatsContainer = transform.FindChild("GeneralStats"); GameObject mapObj = GameObject.FindGameObjectWithTag("Map"); if (mapObj) { Map.Map map = mapObj.GetComponent <Map.Map>(); generalStatsContainer.FindChild("Level/Value").GetComponent <Text>().text = map.Level.ToString(); } TimeSpan gameplayTime = TimeSpan.FromSeconds(Time.time - LastResetTime); generalStatsContainer.FindChild("GameplayTime/Value").GetComponent <Text>().text = gameplayTime.ToGameTimeString(); }