Example #1
0
        //When the image is dropped to the slot it updates the data of current image and swaps them
        public void OnDrop(PointerEventData eventData)
        {
            var droppedImage = eventData.pointerDrag.GetComponent <PictureImage>();

            picturesManager = GameObject.Find("PicturesPanel").GetComponent <PicturesManager>();
            if (picturesManager.Pictures[this.ID].ID == -1)
            {
                for (int i = 0; i < picturesManager.Pictures.Count; i++)
                {
                    picturesManager.Pictures[i].ID = -1;
                }
                picturesManager.Pictures[ID] = droppedImage.Picture;
                droppedImage.SlotNumber      = ID;
            }
            else
            {
                Transform picture = this.transform.GetChild(0);
                picture.GetComponent <PictureImage>().SlotNumber = droppedImage.SlotNumber;
                picture.transform.SetParent(picturesManager.ImageSlots[droppedImage.SlotNumber].transform);
                picture.transform.position = picturesManager.ImageSlots[droppedImage.SlotNumber].transform.position;

                droppedImage.SlotNumber = ID;
                droppedImage.transform.SetParent(this.transform);
                droppedImage.transform.position = this.transform.position;
                picturesManager.ImageSlots[ID].transform.GetChild(0).GetComponent <PictureImage>().SlotNumber =
                    droppedImage.SlotNumber;
                if (picturesManager.PictureSlots[droppedImage.SlotNumber] != null)
                {
                    picturesManager.PictureSlots[droppedImage.SlotNumber].ID = picture.GetComponent <PictureImage>().SlotNumber;
                }
                picturesManager.Pictures[ID].ID = droppedImage.SlotNumber;
                picturesManager.PictureSlots[droppedImage.SlotNumber] = picture.GetComponent <PictureSlot>();
                this.ID = droppedImage.SlotNumber;
            }
        }
Example #2
0
 void Start()
 {
     picturesManager = GameObject.Find("PicturesPanel").GetComponent <PicturesManager>();
 }