public SteeringPipeline InitializeSteeringPipeline(DynamicCharacter orig, KinematicData dest) { //Pipeline SteeringPipeline pipe = new SteeringPipeline(orig.KinematicData) { MaxAcceleration = 15.0f }; //Targeter Targeter MouseClickTargeter = new Targeter() { Target = dest }; pipe.Targeters.Add(MouseClickTargeter); //Decomposer pathfindingDecomposer = new PathfindingDecomposer() { Graph = this.navMesh, Heuristic = new EuclideanDistanceHeuristic() }; pipe.Decomposers.Add(pathfindingDecomposer); //Actuator - Default: Car behaviour Actuator actuator = new CarActuator() { MaxAcceleration = 15.0f, Character = orig.KinematicData }; if (orig.GameObject.tag.Equals("Enemies")) { actuator = new TrollActuator() { MaxAcceleration = 10.0f, Character = orig.KinematicData }; } pipe.Actuator = actuator; //Constraints foreach (DynamicCharacter troll in enemies) { TrollConstraint trollConstraint = new TrollConstraint() { Troll = troll, margin = 1.0f }; pipe.Constraints.Add(trollConstraint); } MapConstraint mapConstraint = new MapConstraint() { chars = character, navMeshP = navMesh, margin = 1.0f }; pipe.Constraints.Add(mapConstraint); return pipe; }
public SteeringPipeline InitializeSteeringPipeline(DynamicCharacter orig) { //Pipeline SteeringPipeline pipe = new SteeringPipeline(orig.KinematicData) { MaxAcceleration = 15.0f }; //Targeter this.Targeter = new FixedTargeter(); pipe.Targeters.Add(this.Targeter); //Decomposer pathfindingDecomposer = new PathfindingDecomposer() { Graph = this.navMesh, Heuristic = new EuclideanDistanceHeuristic() }; pipe.Decomposers.Add(pathfindingDecomposer); //Actuator - Default: Car behaviour Actuator actuator = new CarActuator() { MaxAcceleration = 15.0f, Character = orig.KinematicData }; pipe.Actuator = actuator; /* if (orig.GameObject.tag.Equals("Enemies")) { actuator = new TrollActuator() { MaxAcceleration = 10.0f, Character = orig.KinematicData }; } pipe.Actuator = actuator; */ return pipe; }