Example #1
0
        private static void OnSelectHeroTimeout(int seq)
        {
            CUIFormScript form = Singleton <CUIManager> .GetInstance().GetForm(CHeroSelectNormalSystem.s_heroSelectFormPath);

            if (form != null)
            {
                RoomInfo roomInfo = Singleton <CRoomSystem> .GetInstance().roomInfo;

                if (roomInfo != null && roomInfo.GetMasterMemberInfo() != null)
                {
                    ListView <IHeroData> pvPHeroList = CHeroDataFactory.GetPvPHeroList(CMallSortHelper.HeroViewSortType.Name);
                    DebugHelper.Assert(pvPHeroList.get_Count() > CFakePvPHelper.ChosenHeroes.get_Count(), "May have not enough Candidate Heroes!!!");
                    int       num      = Random.Range(0, pvPHeroList.get_Count());
                    IHeroData heroData = pvPHeroList.get_Item(num);
                    while (CFakePvPHelper.ChosenHeroes.ContainsValue(heroData.cfgID))
                    {
                        num      = Random.Range(0, pvPHeroList.get_Count());
                        heroData = pvPHeroList.get_Item(num);
                    }
                    MemberInfo masterMemberInfo = roomInfo.GetMasterMemberInfo();
                    masterMemberInfo.ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID = heroData.cfgID;
                    CFakePvPHelper.ReqStartSingleWarmBattle();
                }
            }
        }
Example #2
0
        public static void SetRoomData(GameObject root, RoomInfo data)
        {
            SetStartBtnStatus(root, data);
            UpdateBtnStatus(root, data);
            ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId);
            int num = pvpMapCommonInfo.bMaxAcntNum / 2;

            root.transform.Find("Panel_Main/MapInfo/txtMapName").gameObject.GetComponent <Text>().text = pvpMapCommonInfo.szName;
            root.transform.Find("Panel_Main/MapInfo/txtTeam").gameObject.GetComponent <Text>().text    = Singleton <CTextManager> .instance.GetText(string.Format("Common_Team_Player_Type_{0}", num));

            GameObject item             = null;
            MemberInfo memberInfo       = null;
            MemberInfo masterMemberInfo = data.GetMasterMemberInfo();

            DebugHelper.Assert(masterMemberInfo != null);
            for (int i = 1; i <= 5; i++)
            {
                item       = root.transform.Find(string.Format("Panel_Main/Left_Player{0}", i)).gameObject;
                memberInfo = data.GetMemberInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_1, i - 1);
                SetPlayerSlotData(item, memberInfo, masterMemberInfo, COM_PLAYERCAMP.COM_PLAYERCAMP_1, i - 1, num >= i);
            }
            for (int j = 1; j <= 5; j++)
            {
                item       = root.transform.Find(string.Format("Panel_Main/Right_Player{0}", j)).gameObject;
                memberInfo = data.GetMemberInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_2, j - 1);
                SetPlayerSlotData(item, memberInfo, masterMemberInfo, COM_PLAYERCAMP.COM_PLAYERCAMP_2, j - 1, num >= j);
            }
            SetComEnable(CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId).stPickRuleInfo.bPickType != 3);
        }
Example #3
0
        public static void SetRoomData(GameObject root, RoomInfo data)
        {
            CRoomView.SetStartBtnStatus(root, data);
            CRoomView.UpdateBtnStatus(root, data);
            ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId);
            int num = (int)(pvpMapCommonInfo.bMaxAcntNum / 2);

            root.transform.Find("Panel_Main/MapInfo/txtMapName").gameObject.GetComponent <Text>().text = pvpMapCommonInfo.szName;
            root.transform.Find("Panel_Main/MapInfo/txtTeam").gameObject.GetComponent <Text>().text    = Singleton <CTextManager> .get_instance().GetText(string.Format("Common_Team_Player_Type_{0}", num));

            MemberInfo masterMemberInfo = data.GetMasterMemberInfo();

            DebugHelper.Assert(masterMemberInfo != null);
            for (int i = 1; i <= 5; i++)
            {
                GameObject gameObject = root.transform.Find(string.Format("Panel_Main/LeftPlayers/Left_Player{0}", i)).gameObject;
                MemberInfo memberInfo = data.GetMemberInfo(1, i - 1);
                CRoomView.SetPlayerSlotData(gameObject, memberInfo, masterMemberInfo, 1, i - 1, num >= i);
            }
            for (int j = 1; j <= 5; j++)
            {
                GameObject gameObject = root.transform.Find(string.Format("Panel_Main/RightPlayers/Right_Player{0}", j)).gameObject;
                MemberInfo memberInfo = data.GetMemberInfo(2, j - 1);
                CRoomView.SetPlayerSlotData(gameObject, memberInfo, masterMemberInfo, 2, j - 1, num >= j);
            }
            ResDT_LevelCommonInfo pvpMapCommonInfo2 = CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId);

            CRoomView.SetComEnable(pvpMapCommonInfo2.stPickRuleInfo.bPickType != 3);
        }
Example #4
0
        private static void OnSelectHeroTimeout(int seq)
        {
            if (Singleton <CUIManager> .GetInstance().GetForm(CHeroSelectNormalSystem.s_heroSelectFormPath) != null)
            {
                RoomInfo roomInfo = Singleton <CRoomSystem> .GetInstance().roomInfo;

                if ((roomInfo != null) && (roomInfo.GetMasterMemberInfo() != null))
                {
                    ListView <IHeroData> pvPHeroList = CHeroDataFactory.GetPvPHeroList();
                    DebugHelper.Assert(pvPHeroList.Count > ChosenHeroes.Count, "May have not enough Candidate Heroes!!!");
                    int       num  = UnityEngine.Random.Range(0, pvPHeroList.Count);
                    IHeroData data = pvPHeroList[num];
                    while (ChosenHeroes.ContainsValue(data.cfgID))
                    {
                        num  = UnityEngine.Random.Range(0, pvPHeroList.Count);
                        data = pvPHeroList[num];
                    }
                    roomInfo.GetMasterMemberInfo().ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID = data.cfgID;
                    ReqStartSingleWarmBattle();
                }
            }
        }
Example #5
0
        public static void SetRoomData(GameObject root, RoomInfo data)
        {
            ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId);
            int num = (int)(pvpMapCommonInfo.bMaxAcntNum / 2);

            CRoomView.SetStartBtnStatus(root, data, (int)pvpMapCommonInfo.bMaxAcntNum);
            CRoomView.UpdateBtnStatus(root, data);
            if (data.fromType == COM_ROOM_FROMTYPE.COM_ROOM_FROM_QQSPROT)
            {
                Transform transform = root.transform.Find("Btn_Back");
                if (transform)
                {
                    transform.gameObject.CustomSetActive(false);
                }
            }
            root.transform.Find("Panel_Main/MapInfo/txtMapName").gameObject.GetComponent <Text>().set_text(pvpMapCommonInfo.szName);
            root.transform.Find("Panel_Main/MapInfo/txtTeam").gameObject.GetComponent <Text>().set_text(Singleton <CTextManager> .instance.GetText(string.Format("Common_Team_Player_Type_{0}", num)));
            MemberInfo masterMemberInfo = data.GetMasterMemberInfo();

            DebugHelper.Assert(masterMemberInfo != null);
            COM_ROOM_FROMTYPE fromType = data.fromType;

            for (int i = 1; i <= 5; i++)
            {
                GameObject gameObject = root.transform.Find(string.Format("Panel_Main/LeftPlayers/Left_Player{0}", i)).gameObject;
                MemberInfo memberInfo = data.GetMemberInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_1, i - 1);
                CRoomView.SetPlayerSlotData(gameObject, memberInfo, masterMemberInfo, COM_PLAYERCAMP.COM_PLAYERCAMP_1, i - 1, num >= i, fromType);
            }
            for (int j = 1; j <= 5; j++)
            {
                GameObject gameObject2 = root.transform.Find(string.Format("Panel_Main/RightPlayers/Right_Player{0}", j)).gameObject;
                MemberInfo memberInfo2 = data.GetMemberInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_2, j - 1);
                CRoomView.SetPlayerSlotData(gameObject2, memberInfo2, masterMemberInfo, COM_PLAYERCAMP.COM_PLAYERCAMP_2, j - 1, num >= j, fromType);
            }
            ResDT_LevelCommonInfo pvpMapCommonInfo2 = CLevelCfgLogicManager.GetPvpMapCommonInfo(data.roomAttrib.bMapType, data.roomAttrib.dwMapId);

            CRoomView.SetComEnable(pvpMapCommonInfo2.stPickRuleInfo.bPickType != 3);
            if (fromType == COM_ROOM_FROMTYPE.COM_ROOM_FROM_QQSPROT)
            {
                CRoomView.DontShowComEnable(false);
            }
        }
Example #6
0
        private static void ReqStartSingleWarmBattle()
        {
            CFakePvPHelper.bInFakeSelect = false;
            Singleton <CTimerManager> .GetInstance().RemoveTimer(new CTimer.OnTimeUpHandler(CFakePvPHelper.OnSelectHeroTimeout));

            CFakePvPHelper.RemoveAllFakeTimer();
            CSPkg    cSPkg    = NetworkModule.CreateDefaultCSPKG(1050u);
            RoomInfo roomInfo = Singleton <CRoomSystem> .GetInstance().roomInfo;

            if (roomInfo == null)
            {
                DebugHelper.Assert(roomInfo != null, "RoomInfo Should not be NULL!!!");
                return;
            }
            if (roomInfo != null)
            {
                cSPkg.stPkgData.get_stStartSingleGameReq().stBattleParam.bGameType = 1;
                cSPkg.stPkgData.get_stStartSingleGameReq().stBattleParam.stGameDetail.set_stGameOfCombat(Singleton <CHeroSelectBaseSystem> .get_instance().m_stGameOfCombat);
                cSPkg.stPkgData.get_stStartSingleGameReq().stBattleList.stBattleList.wHeroCnt = 1;
                if (cSPkg.stPkgData.get_stStartSingleGameReq().stBattleParam.stGameDetail.get_stGameOfCombat() == null)
                {
                    return;
                }
                MemberInfo masterMemberInfo = roomInfo.GetMasterMemberInfo();
                if (masterMemberInfo == null)
                {
                    DebugHelper.Assert(roomInfo != null, "selfInfo Should not be NULL!!!");
                    return;
                }
                cSPkg.stPkgData.get_stStartSingleGameReq().stBattleList.stBattleList.BattleHeroList[0] = masterMemberInfo.ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID;
                ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(roomInfo.roomAttrib.bMapType, roomInfo.roomAttrib.dwMapId);
                if (pvpMapCommonInfo != null)
                {
                    COM_PLAYERCAMP cOM_PLAYERCAMP = 1;
                    int            dwHeroID       = 0;
                    for (COM_PLAYERCAMP cOM_PLAYERCAMP2 = 1; cOM_PLAYERCAMP2 < 3; cOM_PLAYERCAMP2++)
                    {
                        ListView <MemberInfo> listView = roomInfo[cOM_PLAYERCAMP2];
                        for (int i = 0; i < listView.get_Count(); i++)
                        {
                            if (listView.get_Item(i).ullUid == roomInfo.selfInfo.ullUid)
                            {
                                cOM_PLAYERCAMP = listView.get_Item(i).camp;
                                dwHeroID       = (int)listView.get_Item(i).ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID;
                                break;
                            }
                        }
                    }
                    CSDT_BATTLE_PLAYER_BRIEF stBattlePlayer = cSPkg.stPkgData.get_stStartSingleGameReq().stBattlePlayer;
                    int num = 0;
                    for (COM_PLAYERCAMP cOM_PLAYERCAMP3 = 1; cOM_PLAYERCAMP3 < 3; cOM_PLAYERCAMP3++)
                    {
                        ListView <MemberInfo> listView2 = roomInfo[cOM_PLAYERCAMP3];
                        for (int j = 0; j < listView2.get_Count(); j++)
                        {
                            MemberInfo memberInfo = listView2.get_Item(j);
                            if (memberInfo != null)
                            {
                                if (memberInfo.RoomMemberType == 2u)
                                {
                                    stBattlePlayer.astFighter[num].bObjType   = 2;
                                    stBattlePlayer.astFighter[num].bPosOfCamp = (byte)j;
                                    stBattlePlayer.astFighter[num].bObjCamp   = cOM_PLAYERCAMP3;
                                    stBattlePlayer.astFighter[num].dwLevel    = memberInfo.dwMemberPvpLevel;
                                    CFakePvPHelper.FakeHeroSelect fakeHeroSelect = CFakePvPHelper.GetFakeHeroSelect(memberInfo.ullUid);
                                    if (fakeHeroSelect != null)
                                    {
                                        stBattlePlayer.astFighter[num].astChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID             = fakeHeroSelect.selectedHero;
                                        stBattlePlayer.astFighter[num].astChoiceHero[0].stBaseInfo.stCommonInfo.stSkill.dwSelSkillID = fakeHeroSelect.selectedPlayerSkill;
                                        stBattlePlayer.astFighter[num].astChoiceHero[0].stBaseInfo.stCommonInfo.wSkinID = (ushort)fakeHeroSelect.selectedSkin;
                                        stBattlePlayer.astFighter[num].szName = fakeHeroSelect.FakePlayer.szUserName;
                                        stBattlePlayer.astFighter[num].stDetail.set_stPlayerOfNpc(new COMDT_PLAYERINFO_OF_NPC());
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().ullFakeUid         = fakeHeroSelect.FakePlayer.ullUid;
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().dwFakePvpLevel     = fakeHeroSelect.FakePlayer.dwAcntPvpLevel;
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().dwFakeLogicWorldID = fakeHeroSelect.FakePlayer.dwLogicWorldId;
                                    }
                                    else
                                    {
                                        CFakePvPHelper.SelectHeroForEnemyPlayer(ref stBattlePlayer.astFighter[num].astChoiceHero[0].stBaseInfo, stBattlePlayer.astFighter[num].dwLevel);
                                        stBattlePlayer.astFighter[num].szName = memberInfo.WarmNpc.szUserName;
                                        stBattlePlayer.astFighter[num].stDetail.set_stPlayerOfNpc(new COMDT_PLAYERINFO_OF_NPC());
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().ullFakeUid         = memberInfo.WarmNpc.ullUid;
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().dwFakePvpLevel     = memberInfo.WarmNpc.dwAcntPvpLevel;
                                        stBattlePlayer.astFighter[num].stDetail.get_stPlayerOfNpc().dwFakeLogicWorldID = memberInfo.WarmNpc.dwLogicWorldId;
                                    }
                                }
                                else if (memberInfo.RoomMemberType == 1u)
                                {
                                    stBattlePlayer.astFighter[num].bObjType   = 1;
                                    stBattlePlayer.astFighter[num].bPosOfCamp = (byte)j;
                                    stBattlePlayer.astFighter[num].bObjCamp   = cOM_PLAYERCAMP;
                                    for (int k = 0; k < (int)pvpMapCommonInfo.bHeroNum; k++)
                                    {
                                        stBattlePlayer.astFighter[num].astChoiceHero[k].stBaseInfo.stCommonInfo.dwHeroID = (uint)dwHeroID;
                                    }
                                }
                                num++;
                            }
                        }
                    }
                    stBattlePlayer.bNum             = (byte)num;
                    roomInfo.roomAttrib.bWarmBattle = false;
                    roomInfo.roomAttrib.npcAILevel  = 2;
                    Singleton <NetworkModule> .GetInstance().SendLobbyMsg(ref cSPkg, true);

                    Singleton <WatchController> .GetInstance().Stop();
                }
            }
        }
Example #7
0
        private static void ReqStartSingleWarmBattle()
        {
            bInFakeSelect = false;
            Singleton <CTimerManager> .GetInstance().RemoveTimer(new CTimer.OnTimeUpHandler(CFakePvPHelper.OnSelectHeroTimeout));

            RemoveAllFakeTimer();
            CSPkg    msg      = NetworkModule.CreateDefaultCSPKG(0x41a);
            RoomInfo roomInfo = Singleton <CRoomSystem> .GetInstance().roomInfo;

            if (roomInfo == null)
            {
                DebugHelper.Assert(roomInfo != null, "RoomInfo Should not be NULL!!!");
            }
            else if (roomInfo != null)
            {
                msg.stPkgData.stStartSingleGameReq.stBattleParam.bGameType = 1;
                msg.stPkgData.stStartSingleGameReq.stBattleParam.stGameDetail.stGameOfCombat = Singleton <CHeroSelectBaseSystem> .instance.m_stGameOfCombat;
                msg.stPkgData.stStartSingleGameReq.stBattleList.stBattleList.wHeroCnt        = 1;
                if (msg.stPkgData.stStartSingleGameReq.stBattleParam.stGameDetail.stGameOfCombat != null)
                {
                    MemberInfo masterMemberInfo = roomInfo.GetMasterMemberInfo();
                    if (masterMemberInfo != null)
                    {
                        msg.stPkgData.stStartSingleGameReq.stBattleList.stBattleList.BattleHeroList[0] = masterMemberInfo.ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID;
                        ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(roomInfo.roomAttrib.bMapType, roomInfo.roomAttrib.dwMapId);
                        if (pvpMapCommonInfo != null)
                        {
                            COM_PLAYERCAMP camp     = COM_PLAYERCAMP.COM_PLAYERCAMP_1;
                            int            dwHeroID = 0;
                            for (COM_PLAYERCAMP com_playercamp2 = COM_PLAYERCAMP.COM_PLAYERCAMP_1; com_playercamp2 < COM_PLAYERCAMP.COM_PLAYERCAMP_COUNT; com_playercamp2 += 1)
                            {
                                ListView <MemberInfo> view = roomInfo[com_playercamp2];
                                for (int i = 0; i < view.Count; i++)
                                {
                                    if (view[i].ullUid == roomInfo.selfInfo.ullUid)
                                    {
                                        camp     = view[i].camp;
                                        dwHeroID = (int)view[i].ChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID;
                                        break;
                                    }
                                }
                            }
                            CSDT_BATTLE_PLAYER_BRIEF stBattlePlayer = msg.stPkgData.stStartSingleGameReq.stBattlePlayer;
                            int index = 0;
                            for (COM_PLAYERCAMP com_playercamp3 = COM_PLAYERCAMP.COM_PLAYERCAMP_1; com_playercamp3 < COM_PLAYERCAMP.COM_PLAYERCAMP_COUNT; com_playercamp3 += 1)
                            {
                                ListView <MemberInfo> view2 = roomInfo[com_playercamp3];
                                for (int j = 0; j < view2.Count; j++)
                                {
                                    MemberInfo info4 = view2[j];
                                    if (info4 != null)
                                    {
                                        if (info4.RoomMemberType == 2)
                                        {
                                            stBattlePlayer.astFighter[index].bObjType   = 2;
                                            stBattlePlayer.astFighter[index].bPosOfCamp = (byte)j;
                                            stBattlePlayer.astFighter[index].bObjCamp   = (byte)com_playercamp3;
                                            stBattlePlayer.astFighter[index].dwLevel    = info4.dwMemberPvpLevel;
                                            FakeHeroSelect fakeHeroSelect = GetFakeHeroSelect(info4.ullUid);
                                            if (fakeHeroSelect != null)
                                            {
                                                stBattlePlayer.astFighter[index].astChoiceHero[0].stBaseInfo.stCommonInfo.dwHeroID             = fakeHeroSelect.selectedHero;
                                                stBattlePlayer.astFighter[index].astChoiceHero[0].stBaseInfo.stCommonInfo.stSkill.dwSelSkillID = fakeHeroSelect.selectedPlayerSkill;
                                                stBattlePlayer.astFighter[index].astChoiceHero[0].stBaseInfo.stCommonInfo.wSkinID = (ushort)fakeHeroSelect.selectedSkin;
                                                stBattlePlayer.astFighter[index].szName = fakeHeroSelect.FakePlayer.szUserName;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc                    = new COMDT_PLAYERINFO_OF_NPC();
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.ullFakeUid         = fakeHeroSelect.FakePlayer.ullUid;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.dwFakePvpLevel     = fakeHeroSelect.FakePlayer.dwAcntPvpLevel;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.dwFakeLogicWorldID = fakeHeroSelect.FakePlayer.dwLogicWorldId;
                                            }
                                            else
                                            {
                                                SelectHeroForEnemyPlayer(ref stBattlePlayer.astFighter[index].astChoiceHero[0].stBaseInfo, stBattlePlayer.astFighter[index].dwLevel);
                                                stBattlePlayer.astFighter[index].szName = info4.WarmNpc.szUserName;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc                    = new COMDT_PLAYERINFO_OF_NPC();
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.ullFakeUid         = info4.WarmNpc.ullUid;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.dwFakePvpLevel     = info4.WarmNpc.dwAcntPvpLevel;
                                                stBattlePlayer.astFighter[index].stDetail.stPlayerOfNpc.dwFakeLogicWorldID = info4.WarmNpc.dwLogicWorldId;
                                            }
                                        }
                                        else if (info4.RoomMemberType == 1)
                                        {
                                            stBattlePlayer.astFighter[index].bObjType   = 1;
                                            stBattlePlayer.astFighter[index].bPosOfCamp = (byte)j;
                                            stBattlePlayer.astFighter[index].bObjCamp   = (byte)camp;
                                            for (int k = 0; k < pvpMapCommonInfo.bHeroNum; k++)
                                            {
                                                stBattlePlayer.astFighter[index].astChoiceHero[k].stBaseInfo.stCommonInfo.dwHeroID = (uint)dwHeroID;
                                            }
                                        }
                                        index++;
                                    }
                                }
                            }
                            stBattlePlayer.bNum             = (byte)index;
                            roomInfo.roomAttrib.bWarmBattle = false;
                            roomInfo.roomAttrib.npcAILevel  = 2;
                            Singleton <NetworkModule> .GetInstance().SendLobbyMsg(ref msg, true);
                        }
                    }
                    else
                    {
                        DebugHelper.Assert(roomInfo != null, "selfInfo Should not be NULL!!!");
                    }
                }
            }
        }