Example #1
0
 private void OnSignalButtonClicked(CUIEvent uiEvent)
 {
     if (!Singleton <CBattleGuideManager> .instance.bPauseGame && this.m_useSignalButton)
     {
         int           tag          = uiEvent.m_eventParams.tag;
         CSignalButton singleButton = this.GetSingleButton(tag);
         if ((singleButton != null) && !singleButton.IsInCooldown())
         {
             if (singleButton.m_signalInfo.bSignalType == 0)
             {
                 if (this.m_selectedSignalID != tag)
                 {
                     if (this.m_selectedSignalID >= 0)
                     {
                         CSignalButton button2 = this.GetSingleButton(this.m_selectedSignalID);
                         if (button2 != null)
                         {
                             button2.SetHighLight(false);
                         }
                     }
                     this.m_selectedSignalID = tag;
                     singleButton.SetHighLight(true);
                 }
             }
             else
             {
                 this.SendFrameCommand(tag, 0, 0, 0, 0, 0, 0, 0);
             }
         }
     }
 }
Example #2
0
 public void CancelSelectedSignalButton()
 {
     if (this.m_useSignalButton && (this.m_selectedSignalID >= 0))
     {
         CSignalButton singleButton = this.GetSingleButton(this.m_selectedSignalID);
         if (singleButton != null)
         {
             singleButton.SetHighLight(false);
         }
         this.m_selectedSignalID = -1;
     }
 }
Example #3
0
        public void CancelSelectedSignalButton()
        {
            if (!this.m_useSignalButton || this.m_selectedSignalID < 0)
            {
                return;
            }
            CSignalButton singleButton = this.GetSingleButton(this.m_selectedSignalID);

            if (singleButton != null)
            {
                singleButton.SetHighLight(false);
            }
            this.m_selectedSignalID = -1;
        }
Example #4
0
        private void OnSignalButtonClicked(CUIEvent uiEvent)
        {
            if (Singleton <CBattleGuideManager> .instance.bPauseGame)
            {
                return;
            }
            if (!this.m_useSignalButton)
            {
                return;
            }
            int tag = uiEvent.m_eventParams.tag;

            if (tag == 2)
            {
                CPlayerBehaviorStat.Plus(CPlayerBehaviorStat.BehaviorType.Battle_Signal_2);
            }
            else if (tag == 3)
            {
                CPlayerBehaviorStat.Plus(CPlayerBehaviorStat.BehaviorType.Battle_Signal_3);
            }
            else if (tag == 4)
            {
                CPlayerBehaviorStat.Plus(CPlayerBehaviorStat.BehaviorType.Battle_Signal_4);
            }
            CSignalButton singleButton = this.GetSingleButton(tag);

            if (singleButton != null && !singleButton.IsInCooldown())
            {
                if (singleButton.m_signalInfo.bSignalType == 0)
                {
                    if (this.m_selectedSignalID != tag)
                    {
                        if (this.m_selectedSignalID >= 0)
                        {
                            CSignalButton singleButton2 = this.GetSingleButton(this.m_selectedSignalID);
                            if (singleButton2 != null)
                            {
                                singleButton2.SetHighLight(false);
                            }
                        }
                        this.m_selectedSignalID = tag;
                        singleButton.SetHighLight(true);
                    }
                }
                else
                {
                    this.SendCommand_SignalBtn_Position((byte)tag, VInt3.zero);
                }
            }
        }